Opened 8 years ago
#670 assigned enhancement
Add depth blur effect
| Reported by: | Owned by: | Tom Goddard | |
|---|---|---|---|
| Priority: | major | Milestone: | |
| Component: | Graphics | Version: | |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
Blur distant objects in the scene to create a sense of depth. This is like an optical camera which focuses at the focal plane but gives a blurry image far from the focal plane.
Begin forwarded message:
From: Oliver Clarke
Subject: [Chimera-users] Gaussian blur depth cueing? (ChimeraX)
Date: May 5, 2017 at 6:42:32 AM PDT
To: UCSF Chimera Mailing List <chimera-users@…>
Hi,
I was wondering if you have thought about implementing depth-dependent gaussian blur as a depth cueing mechanism in ChimeraX?
The idea would be to blur the image in a manner dependent on the distance from the plane intersecting with the center of rotation, to mimick depth of field in a camera.
Mocked up in the attached using a tilt/shift effect, but without access to real depth information - I wonder if it might better convey depth information than distance-dependent changes in brightness/contrast under some circumstances?
Cheers
Oli
Example of depth blur made by exporting 10 slab images and blurring in photo editor.