Opened 8 years ago
Last modified 8 years ago
#671 assigned enhancement
Add symmetric depth cueing
Reported by: | Owned by: | Tom Goddard | |
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Priority: | major | Milestone: | |
Component: | Graphics | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
Begin forwarded message:
From: Oliver Clarke <>
Subject: Re: [Chimera-users] Gaussian blur depth cueing? (ChimeraX)
Date: May 5, 2017 at 11:59:54 AM PDT
To: UCSF Chimera Mailing List <chimera-users@…>
Sort of related to this - any chance for symmetric depth cueing as an option in ChimeraX?
So that instead of intensity falloff being linear from the front clip plane to the back clip plane, it is triangular - intensity linearly increasing from the front clip plane to the midpoint, then decreasing towards the back clip plane?
This would be helpful when making closeup clipped images of models with maps, where fragments of regions in front of the region of interest can obscure the intended subject, which is somewhat distracting.
Cheers
Oli
Attachments (2)
Change History (3)
by , 8 years ago
Attachment: | symmetric_brightness_cue.jpg added |
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by , 8 years ago
Attachment: | no_cueing.jpg added |
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Same scene as previous image without any depth cue.
comment:1 by , 8 years ago
Nope not coot this was mocked up from Chimera (but Coot does this well natively) Cheers Oli
Symmetric depth cue example (from Coot?)