Opened 8 years ago

Last modified 8 years ago

#671 assigned enhancement

Add symmetric depth cueing

Reported by: olibclarke@… Owned by: Tom Goddard
Priority: major Milestone:
Component: Graphics Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

Begin forwarded message:

From: Oliver Clarke <>
Subject: Re: [Chimera-users] Gaussian blur depth cueing? (ChimeraX)
Date: May 5, 2017 at 11:59:54 AM PDT
To: UCSF Chimera Mailing List <chimera-users@…>

Sort of related to this - any chance for symmetric depth cueing as an option in ChimeraX?

So that instead of intensity falloff being linear from the front clip plane to the back clip plane, it is triangular - intensity linearly increasing from the front clip plane to the midpoint, then decreasing towards the back clip plane?

This would be helpful when making closeup clipped images of models with maps, where fragments of regions in front of the region of interest can obscure the intended subject, which is somewhat distracting.

Cheers
Oli

Attachments (2)

symmetric_brightness_cue.jpg (1.0 MB ) - added by Tom Goddard 8 years ago.
Symmetric depth cue example (from Coot?)
no_cueing.jpg (1.4 MB ) - added by Tom Goddard 8 years ago.
Same scene as previous image without any depth cue.

Change History (3)

by Tom Goddard, 8 years ago

Symmetric depth cue example (from Coot?)

by Tom Goddard, 8 years ago

Attachment: no_cueing.jpg added

Same scene as previous image without any depth cue.

in reply to:  3 comment:1 by olibclarke@…, 8 years ago

Nope not coot this was mocked up from Chimera (but Coot does this well natively)

Cheers

Oli

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