Opened 8 years ago

Closed 8 years ago

#933 closed enhancement (not a bug)

Would like shift with non-uniform scaling for instances

Reported by: Greg Couch Owned by: Tom Goddard
Priority: major Milestone:
Component: Graphics Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

Would like non-uniform scaling support with a shift (analogous to the vec4 instance_shift_and_scale) in the vertex shader and in the Places class. That would reduce the amount of data needed to instance boxes (2 vec3s instead of a mat4 instance_placement). Could be used for cylinder instancing with a similar memory savings.

Change History (3)

comment:1 by Tom Goddard, 8 years ago

Don't the boxes needed for nucleotides have to be individually rotated? If so then they need the 4x4 matrix instancing.

comment:2 by Tom Goddard, 8 years ago

Type: defectenhancement

comment:3 by Greg Couch, 8 years ago

Resolution: not a bug
Status: assignedclosed

Good point. Request withdrawn.

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