#6282 closed defect (not a bug)
3D stereo not correct.
| Reported by: | Owned by: | Tom Goddard | |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | Graphics | Version: | |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
I previously reported ghosting of one eye or another when going into camera stereo and using Nvidia P5000 Quadro card. Stereo is broken in ChimeraX. The separation distance is too large and cannot be put into stereo even though Chimera tries it. I believer this is an old bug. Linux owsley 3.10.0-1160.59.1.el7.x86_64 #1 SMP Wed Feb 16 12:17:35 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux unfortunately, I cannot teach isolde in 3D. Kenneth A. Satyshur, M.S., Ph.D. Senior Scientist, College of Ag and Life Sciences: Department of Bacteriology; School of Medicine and Public Health: Departments of Biomolecular Chemistry, Neuroscience, Oncology, and Carbone Cancer Center (Small Molecule Screening Facility) University of Wisconsin-Madison Madison, Wisconsin, 53706 608-215-5207
Attachments (1)
Change History (4)
by , 4 years ago
| Attachment: | 3d-stereo-chimerax-isolde.png added |
|---|
comment:1 by , 4 years ago
| Component: | Unassigned → Graphics |
|---|---|
| Owner: | set to |
| Platform: | → all |
| Project: | → ChimeraX |
| Status: | new → assigned |
comment:2 by , 4 years ago
| Resolution: | → not a bug |
|---|---|
| Status: | assigned → closed |
The eye separation is specified by the camera command options eyeSeparation and pixelEyeSeparation
https://www.cgl.ucsf.edu/chimerax/docs/user/commands/camera.html
ChimeraX does not know how many pixels per inch your display is so you have to tell it how many pixels on the screen separate your left and right eye using the pixelEyeSeparation option. Usually the default value of 200 is ok for typical desktop displays but is completely wrong for a projector. Projectors don't report the pixels per inch since they have no way of knowing how far away the wall they are projecting onto is located.
comment:3 by , 4 years ago
Ok thanks.
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________________________________
From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu>
Sent: Tuesday, March 1, 2022 9:51:19 PM
Cc: goddard@cgl.ucsf.edu <goddard@cgl.ucsf.edu>; Kenneth Satyshur <kenneth.satyshur@wisc.edu>
Subject: Re: [ChimeraX] #6282: 3D stereo not correct.
#6282: 3D stereo not correct.
-----------------------------------------+-------------------------
Reporter: kenneth.satyshur@… | Owner: Tom Goddard
Type: defect | Status: closed
Priority: normal | Milestone:
Component: Graphics | Version:
Resolution: not a bug | Keywords:
Blocked By: | Blocking:
Notify when closed: | Platform: all
Project: ChimeraX |
-----------------------------------------+-------------------------
Changes (by Tom Goddard):
* status: assigned => closed
* resolution: => not a bug
Comment:
The eye separation is specified by the camera command options
eyeSeparation and pixelEyeSeparation
https://www.cgl.ucsf.edu/chimerax/docs/user/commands/camera.html
ChimeraX does not know how many pixels per inch your display is so you
have to tell it how many pixels on the screen separate your left and right
eye using the pixelEyeSeparation option. Usually the default value of 200
is ok for typical desktop displays but is completely wrong for a
projector. Projectors don't report the pixels per inch since they have no
way of knowing how far away the wall they are projecting onto is located.
--
Ticket URL: <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/6282#comment:2>
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