Opened 6 years ago

Closed 6 years ago

#2568 closed defect (not a bug)

Too many tools in General category

Reported by: goddard@… Owned by: Eric Pettersen
Priority: normal Milestone:
Component: UI Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

The following bug report has been submitted:
Platform:        Darwin-19.0.0-x86_64-i386-64bit
ChimeraX Version: 0.91 (2019-10-25)
Description
There are a lot of tools under menu Tools / General, enough that it makes sense to make some new submenus under Tools and redistribute some of those tools under General to the new categories.  Maybe Elaine could look at this.

Log:
Startup Messages  
---  
warning | 'clip' is a prefix of an existing command 'clipper'  
  
UCSF ChimeraX version: 0.91 (2019-10-25)  
© 2016-2019 Regents of the University of California. All rights reserved.  
How to cite UCSF ChimeraX  

> open /Users/goddard/ucsf/people/cruz/glide-test2.mae

Opened glide-test2.mae containing 2 structures (13845 atoms, 14016 bonds)  
Chain information for glide-test2.mae  
---  
Chain | Description  
1.1/A | No description available  
1.1/B | No description available  
  




OpenGL version: 4.1 ATI-3.2.24
OpenGL renderer: AMD Radeon Pro Vega 20 OpenGL Engine
OpenGL vendor: ATI Technologies Inc.

Change History (2)

comment:1 by Eric Pettersen, 6 years ago

Component: UnassignedUI
Owner: set to Eric Pettersen
Platform: all
Project: ChimeraX
Status: newaccepted
Summary: ChimeraX bug report submissionToo many tools in General category

comment:2 by Eric Pettersen, 6 years ago

Resolution: not a bug
Status: acceptedclosed

The plan is to pull tools into non-General categories once there is more than one tool for that new category. Distances got moved into Structure Analysis once the H-Bonds tool finally got made. The upcoming Clashes and Contacts tools will also go in that category. As part of that branch I moved Blast Protein and Modeller Comparative into the Sequence category, so that will show up when I finish the Clashes/Contacts tools, likely next week.

Anyway, this problem will go away "organically" as more tools get made.

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