Opened 6 years ago
Closed 6 years ago
#2154 closed enhancement (fixed)
No balloon help if continuous redraw
Reported by: | Owned by: | Tom Goddard | |
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Priority: | normal | Milestone: | |
Component: | Graphics | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
The following bug report has been submitted: Platform: Darwin-18.6.0-x86_64-i386-64bit ChimeraX Version: 0.91 (2019-06-27) Description Atom name balloons don't appear if graphics is continuously being drawn such as when "graphics framerate true" is used. This case isn't very troublesome since that command is rarely used. But ISOLDE with a simulation running could potentially also block balloons. In practice I have not seen this problem in ISOLDE, probably because it does not draw every frame. Currently the code only considers showing a balloon on frames when no redrawing of the scene is done. Log: UCSF ChimeraX version: 0.91 (2019-06-27) © 2016-2019 Regents of the University of California. All rights reserved. How to cite UCSF ChimeraX > open 1grl format mmCIF fromDatabase pdb 1grl title: The crystal structure of the bacterial chaperonin groel At 2.8 angstroms [more info...] Chain information for 1grl #1 --- Chain | Description A B C D E F G | groel (HSP60 class) 1grl mmCIF Assemblies --- 1| author_and_software_defined_assembly 2| software_defined_assembly > graphics frameRate true OpenGL version: 4.1 ATI-2.9.26 OpenGL renderer: AMD Radeon Pro 580 OpenGL Engine OpenGL vendor: ATI Technologies Inc.
Change History (3)
comment:1 by , 6 years ago
Component: | Unassigned → Graphics |
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Owner: | set to |
Platform: | → all |
Project: | → ChimeraX |
Status: | new → assigned |
Summary: | ChimeraX bug report submission → No balloon help if continuous redraw |
comment:2 by , 6 years ago
Type: | defect → enhancement |
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comment:3 by , 6 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
Fixed.
Allowed mouse hover balloons after mouse moves then stops when no mouse buttons down.
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This behavior is by design. To provide best responsiveness when graphics is being redrawn, balloons are not shown. Cases where graphics are continuously being redrawn and balloons would be useful are rare.
If balloons are only shown when mouse was moving and then stops and no buttons are held down, seems like it should not impair responsiveness. Might try that. Possibly the current behavior was so that mouse button down drag does not cause balloons.