Opened 3 weeks ago
Last modified 3 weeks ago
#19166 assigned enhancement
Make scenes restore surface per-vertex coloring and triangle masking
| Reported by: | Tom Goddard | Owned by: | Tom Goddard |
|---|---|---|---|
| Priority: | moderate | Milestone: | |
| Component: | Depiction | Version: | |
| Keywords: | Cc: | Elaine Meng, Eric Pettersen, Zach Pearson | |
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
Currently per-vertex coloring and triangle masking (surface zones) are saved for volume surfaces in scenes, but not for molecular surfaces or other surface types. Would like them to work for non-volume surfaces.
This was discussed in volume scenes ticket #19150.
Change History (2)
comment:2 by , 3 weeks ago
No scene code has been added for molecular surfaces. Model types which do not have scene code specifically written for them will only use generic model scene saving which saves their position, whether they are displayed, and possibly their single color.
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I don't think per-atom coloring or transparency of molecular surfaces is saved/restored in a scene either, at least according to a few small tests in today's daily build. But maybe per-atom-patch coloring is just a special case of per-vertex coloring, as opposed to a single overall color and single overall transparency.