[Chimera-users] obtaining rotation angles

Eric Pettersen pett at cgl.ucsf.edu
Mon Oct 6 11:09:26 PDT 2008

Another possibility is to use the "turn" command to turn the object  
around an axis by a number of degrees that you specify, and then  
determine the correct number of degrees by trial and error.


                         Eric Pettersen
                         UCSF Computer Graphics Lab

On Oct 6, 2008, at 9:34 AM, Elaine Meng wrote:

> Hi Jaap,
> Maybe the "matrixget" command would meet your needs; it writes out a
> transformation matrix, 3x3 rotation matrix + translation vector, for
> each model:
> <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/matrixset.html>
> You can write it to a file or just to the Reply Log.  If to a file,
> you can later apply the transformation(s) by reading the file with the
> "matrixset" command (same man page as above).
> Best,
> Elaine
> -----
> Elaine C. Meng, Ph.D.                          meng at cgl.ucsf.edu
> UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
>                      http://www.cgl.ucsf.edu/home/meng/index.html
> On Oct 6, 2008, at 7:28 AM, Jaap Brink wrote:
>> Hi,
>> I’m trying to figure out how I can obtain angles from chimera. I
>> have a 3D object that I have to rotate in order to see certain
>> features. I’d like to know those angles. Is there is a way to get
>> this info?
>> Thanks in advance,
>> Jaap Brink
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> Chimera-users at cgl.ucsf.edu
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