[Chimera-users] obtaining rotation angles
Jaap Brink
jbrink at jeol.com
Mon Oct 6 11:17:17 PDT 2008
Hi,
Thanks for the lightning quick response. Much appreciated.
Jaap
_____
From: Eric Pettersen [mailto:pett at cgl.ucsf.edu]
Sent: Monday, October 06, 2008 1:09 PM
To: jbrink at jeol.com
Cc: chimera-users at cgl.ucsf.edu BB
Subject: Re: [Chimera-users] obtaining rotation angles
Another possibility is to use the "turn" command to turn the object
around an axis by a number of degrees that you specify, and then
determine the correct number of degrees by trial and error.
--Eric
Eric Pettersen
UCSF Computer Graphics Lab
http://www.cgl.ucsf.edu
On Oct 6, 2008, at 9:34 AM, Elaine Meng wrote:
Hi Jaap,
Maybe the "matrixget" command would meet your needs; it writes out a
transformation matrix, 3x3 rotation matrix + translation vector, for
each model:
<http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/matrixset.html>
You can write it to a file or just to the Reply Log. If to a file,
you can later apply the transformation(s) by reading the file with the
"matrixset" command (same man page as above).
Best,
Elaine
-----
Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
http://www.cgl.ucsf.edu/home/meng/index.html
On Oct 6, 2008, at 7:28 AM, Jaap Brink wrote:
Hi,
I'm trying to figure out how I can obtain angles from chimera. I
have a 3D object that I have to rotate in order to see certain
features. I'd like to know those angles. Is there is a way to get
this info?
Thanks in advance,
Jaap Brink
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