Changes between Version 1 and Version 2 of Feb2015MolGraphics
- Timestamp:
- Jan 8, 2015, 5:05:01 PM (11 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Feb2015MolGraphics
v1 v2 17 17 {{{ 18 18 display (true/false) 19 20 19 color 21 20 }}} … … 24 23 {{{ 25 24 display (true/false) 26 27 drawMode (wire, stick, spring) 25 drawMode (wire, stick) 28 26 radius 29 30 27 color 31 28 halfbond (color each half of bond to match near atom) … … 34 31 == Residue == 35 32 {{{ 36 ribbonDisplay (true/False)37 ribbonDrawMode (2D, edged, round, custom)38 ribbonColor39 ribbonXSection (for custom cross-sections)40 ribbonStyle (width and thickness scale factors, e.g. for worms)41 33 }}} 42 34 … … 48 40 == Molecule, also inherits from Model == 49 41 {{{ 50 ballScale (float, scale ball size in ball and stick)51 stickScale (float, scale factor for bond radius)52 53 ribbonType (bspline, cardinal)54 ribbonStiffness (float, interpolation parameter)55 ribbonSmoothing (strand | coil mask, to smooth specific secondary structures)56 ribbonInsideColor (for inside/outside dual coloring)57 ribbonHidesMainChain (true/false)58 residueLabelPositionMode (centroid, backbone, primary-atom)59 42 }}} 60 43 … … 62 45 {{{ 63 46 display (true/false) 64 65 47 color 66 48 }}} … … 68 50 == !PseudoBondGroup (global bond settings like Molecule) == 69 51 {{{ 70 stickScale (float, scale factor for bond radius)71 52 }}} 72 53 73 == Changes ==54 == Notes == 74 55 75 7. Should color objects be immutable? Chimera 1 allows redefining a color and having all graphics objects using that color automatically update. Complex code.56 1. No ribbons. 76 57 77 8. How to handle different materials in addition to colors? 58 2. No wire and dot mode. 78 59 79 9. Keep color hierarchy (model->atom, model->ribbon)? What about surface colors? 60 3. Should color objects be immutable? Chimera 1 allows redefining a color and having all graphics objects using that color automatically update. Complex code. 61 62 4. How to handle different materials in addition to colors? 63 64 5. Keep color hierarchy (model->atom, model->ribbon)? What about surface colors?