Changes between Version 1 and Version 2 of Feb2015MolGraphics


Ignore:
Timestamp:
Jan 8, 2015, 5:05:01 PM (11 years ago)
Author:
Tom Goddard
Comment:

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  • Feb2015MolGraphics

    v1 v2  
    1717{{{
    1818 display (true/false)
    19 
    2019 color
    2120}}}
     
    2423{{{
    2524 display (true/false)
    26 
    27  drawMode (wire, stick, spring)
     25 drawMode (wire, stick)
    2826 radius
    29 
    3027 color
    3128 halfbond (color each half of bond to match near atom)
     
    3431== Residue ==
    3532{{{
    36  ribbonDisplay (true/False)
    37  ribbonDrawMode (2D, edged, round, custom)
    38  ribbonColor
    39  ribbonXSection (for custom cross-sections)
    40  ribbonStyle (width and thickness scale factors, e.g. for worms)
    4133}}}
    4234
     
    4840== Molecule, also inherits from Model ==
    4941{{{
    50  ballScale (float, scale ball size in ball and stick)
    51  stickScale (float, scale factor for bond radius)
    52 
    53  ribbonType (bspline, cardinal)
    54  ribbonStiffness (float, interpolation parameter)
    55  ribbonSmoothing (strand | coil mask, to smooth specific secondary structures)
    56  ribbonInsideColor (for inside/outside dual coloring)
    57  ribbonHidesMainChain (true/false)
    58  residueLabelPositionMode (centroid, backbone, primary-atom)
    5942}}}
    6043
     
    6245{{{
    6346 display (true/false)
    64 
    6547 color
    6648}}}
     
    6850== !PseudoBondGroup (global bond settings like Molecule) ==
    6951{{{
    70  stickScale (float, scale factor for bond radius)
    7152}}}
    7253
    73 == Changes ==
     54== Notes ==
    7455
    75 7. Should color objects be immutable?  Chimera 1 allows redefining a color and having all graphics objects using that color automatically update.  Complex code.
     561. No ribbons.
    7657
    77 8. How to handle different materials in addition to colors?
     582. No wire and dot mode.
    7859
    79 9. Keep color hierarchy (model->atom, model->ribbon)?  What about surface colors?
     603. Should color objects be immutable?  Chimera 1 allows redefining a color and having all graphics objects using that color automatically update.  Complex code.
     61
     624. How to handle different materials in addition to colors?
     63
     645. Keep color hierarchy (model->atom, model->ribbon)?  What about surface colors?