Version 1 (modified by 11 years ago) ( diff ) | ,
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Simple molecular graphics attributes for Feb 2015 Chimera 2
These are graphical molecular attributes that should be part of the C++ molecule classes or their base classes.
"*" indicates something we may change in Chimera 2.
Atom
BaseSphere (base class for Atom)
drawMode (Dot, Sphere, EndCap, Ball)
Connectible (base class for BaseSphere)
display (true/false) color
Connection (base class for Bond/PseudoBond)
display (true/false) drawMode (wire, stick, spring) radius color halfbond (color each half of bond to match near atom)
Residue
ribbonDisplay (true/False) ribbonDrawMode (2D, edged, round, custom) ribbonColor ribbonXSection (for custom cross-sections) ribbonStyle (width and thickness scale factors, e.g. for worms)
Chain
Molecule, also inherits from Model
ballScale (float, scale ball size in ball and stick) stickScale (float, scale factor for bond radius) ribbonType (bspline, cardinal) ribbonStiffness (float, interpolation parameter) ribbonSmoothing (strand | coil mask, to smooth specific secondary structures) ribbonInsideColor (for inside/outside dual coloring) ribbonHidesMainChain (true/false) residueLabelPositionMode (centroid, backbone, primary-atom)
Model
display (true/false) color
PseudoBondGroup (global bond settings like Molecule)
stickScale (float, scale factor for bond radius)
Changes
- Should color objects be immutable? Chimera 1 allows redefining a color and having all graphics objects using that color automatically update. Complex code.
- How to handle different materials in addition to colors?
- Keep color hierarchy (model->atom, model->ribbon)? What about surface colors?
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