Opened 10 years ago

Closed 10 years ago

#95 closed defect (fixed)

Ambient occlusion makes solid style volume a white cube

Reported by: Tom Goddard Owned by: Tom Goddard
Priority: minor Milestone:
Component: Graphics Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: chimera

Description

Enabling multishadows with command "light soft" causes solid style volumes to be drawn as solid white cubes. The problem is in the initial depth pass optimization done by multishadow code. Taking out that optimization fixes the rendering.

The initial depth pass rendering also messes up display of objects through transparent surfaces.

Change History (1)

comment:1 by Tom Goddard, 10 years ago

Resolution: fixed
Status: newclosed

Fixed.

Only draw depth of opaque models.

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