Opened 10 years ago
Closed 10 years ago
#95 closed defect (fixed)
Ambient occlusion makes solid style volume a white cube
Reported by: | Tom Goddard | Owned by: | Tom Goddard |
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Priority: | minor | Milestone: | |
Component: | Graphics | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | chimera |
Description
Enabling multishadows with command "light soft" causes solid style volumes to be drawn as solid white cubes. The problem is in the initial depth pass optimization done by multishadow code. Taking out that optimization fixes the rendering.
The initial depth pass rendering also messes up display of objects through transparent surfaces.
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Fixed.
Only draw depth of opaque models.