#92 closed defect (fixed)
Error with selection and silhouette edges
| Reported by: | Tom Goddard | Owned by: | Tom Goddard |
|---|---|---|---|
| Priority: | major | Milestone: | |
| Component: | Graphics | Version: | |
| Keywords: | Cc: | gregc@… | |
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | chimera |
Description
Get the following traceback when silhouette edges enabled and atom selected in either order. This worked in a May 13 version of Chimera 2.
Attachments (1)
Change History (5)
by , 10 years ago
| Attachment: | silherr.png added |
|---|
comment:1 by , 10 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
comment:2 by , 10 years ago
| Cc: | added |
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This change breaks Greg's glBlitFramebuffer() Linux / AMD driver work-around.
comment:3 by , 10 years ago
Made AMD fix first OpenGL workaround and made conditional on the Linux/AMD combination. Since the Windows driver shares a lot of code with the proprietary Linux driver, the workaround will probably be needed there as well. Haven't checked yet if the fix is needed with the open-source driver.
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This glBlitFramebuffer() error is caused by using render buffer storage GL_DETPH24_STENCIL8. It works correctly with GL_DEPTH_COMPONENT24. The GL_DEPTH24_STENCIL8 was recently added to work around a different glBlitFramebuffer() bug on Linux / AMD. But we do not request nor use stencil buffer.