Opened 3 years ago
Closed 3 years ago
#8799 closed defect (fixed)
Tomogram black in LookSee unless scaled large
Reported by: | Tom Goddard | Owned by: | Tom Goddard |
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Priority: | moderate | Milestone: | |
Component: | VR | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
Begin forwarded message:
From: "Schmid, Michael F."
Subject: starting views of maps
Date: April 5, 2023 at 5:39:28 PM PDT
To: Tom Goddard
Hi-
In displaying maps to start with, LookSee (and its predecessors) often opens the map in a greyed-out format. I have to scale the map up to get it to display in proper colors, and that scale is sometimes awkwardly big.
Mike
Change History (2)
comment:2 by , 3 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
Fixed.
I changed the LookSee scaling code so that it scales the mesh vertex coordinates directly (and game object positions) instead of just setting the localScale on the top-level game object. My best guess is that the vertex color interpolation across the triangles fails with small scale factors (1.0/30000) due to limited numeric precision in the shader.