Opened 3 years ago
Closed 3 years ago
#8529 closed defect (duplicate)
Crash in glGetFramebufferAttachmentParameteriv
| Reported by: | Owned by: | Tom Goddard | |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | Graphics | Version: | |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
The following bug report has been submitted:
Platform: Windows-7-6.1.7601-SP1
ChimeraX Version: 1.3 (2021-12-08 23:08:33 UTC)
Description
(Describe the actions that caused this problem to occur here)
Log:
UCSF ChimeraX version: 1.3 (2021-12-08)
© 2016-2021 Regents of the University of California. All rights reserved.
How to cite UCSF ChimeraX
Traceback (most recent call last):
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\ui\statusbar.py", line
83, in _expose_event
self._create_opengl_context()
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\ui\statusbar.py", line
116, in _create_opengl_context
r.initialize_opengl(lw, lh)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
1127, in initialize_opengl
if self.framebuffer_depth_bits() != 24:
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
611, in framebuffer_depth_bits
return GL.glGetFramebufferAttachmentParameteriv(GL.GL_DRAW_FRAMEBUFFER,
File "src/latebind.pyx", line 39, in
OpenGL_accelerate.latebind.LateBind.__call__
File "src/wrapper.pyx", line 318, in
OpenGL_accelerate.wrapper.Wrapper.__call__
File "src/wrapper.pyx", line 311, in
OpenGL_accelerate.wrapper.Wrapper.__call__
File "F:\ChimeraX 1.3\bin\lib\site-packages\OpenGL\platform\baseplatform.py",
line 415, in __call__
return self( *args, **named )
File "src/errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1282,
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',
baseOperation = glGetFramebufferAttachmentParameteriv,
pyArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
<object object at 0x000000000E42D760>,
),
cArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
),
cArguments = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
)
)
OpenGL.error.GLError: GLError(
err = 1282,
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',
baseOperation = glGetFramebufferAttachmentParameteriv,
pyArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
,
),
cArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
),
cArguments = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
)
)
File "src/errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
See log for complete Python traceback.
> open G:\北实验记录\晶体和电镜\冷冻电镜\RDGC&CaM_GB\RDGC&CaM_Ca2_JX\20220729结果\RDGC&CaM.pdb
> format pdb
Chain information for RDGC&CaM.pdb #1
---
Chain | Description
A | No description available
D | No description available
An error occurred in drawing the scene. Redrawing graphics is now stopped to
avoid a continuous stream of error messages. To restart graphics use the
command "graphics restart" after changing the settings that caused the error.
GLError(
err = 1282,
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',
baseOperation = glGetFramebufferAttachmentParameteriv,
pyArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
<object object at 0x000000000E42D760>,
),
cArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
),
cArguments = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
)
)
Traceback (most recent call last):
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\updateloop.py", line
73, in draw_new_frame
view.draw(check_for_changes = False)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
139, in draw
if not self._use_opengl():
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
106, in _use_opengl
self._initialize_opengl()
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
121, in _initialize_opengl
r.initialize_opengl(w, h)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
1127, in initialize_opengl
if self.framebuffer_depth_bits() != 24:
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
611, in framebuffer_depth_bits
return GL.glGetFramebufferAttachmentParameteriv(GL.GL_DRAW_FRAMEBUFFER,
File "src/latebind.pyx", line 39, in
OpenGL_accelerate.latebind.LateBind.__call__
File "src/wrapper.pyx", line 318, in
OpenGL_accelerate.wrapper.Wrapper.__call__
File "src/wrapper.pyx", line 311, in
OpenGL_accelerate.wrapper.Wrapper.__call__
File "src/errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1282,
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',
baseOperation = glGetFramebufferAttachmentParameteriv,
pyArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
<object object at 0x000000000E42D760>,
),
cArgs = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
),
cArguments = (
GL_DRAW_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
array([0], dtype=int32),
)
)
Traceback (most recent call last):
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2788, in compile_shader
vs = shaders.compileShader(vshader, GL.GL_VERTEX_SHADER)
File "F:\ChimeraX 1.3\bin\lib\site-packages\OpenGL\GL\shaders.py", line 235,
in compileShader
raise ShaderCompilationError(
OpenGL.GL.shaders.ShaderCompilationError: ('Shader compile failure (0):
b"ERROR: 0:45: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\nERROR: 0:54: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\nERROR: 0:76: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\n\\\n"', [b'#version 330 core\n#define USE_LIGHTING 1\n#define
USE_LIGHTING_NORMALS 1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS
1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF ChimeraX Copyright ===\n *
Copyright 2016 Regents of the University of California.\n * All rights
reserved. This software provided pursuant to a\n * license agreement
containing restrictions on its disclosure,\n * duplication and use. For
details see:\n * http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n *
This notice must be embedded in or attached to all copies,\n * including
partial copies, of the software or any revisions\n * or derivations thereof.\n
* === UCSF ChimeraX Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\triggerset.py", line
134, in invoke
return self._func(self._name, data)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 73, in <lambda>
t.add_handler('frame drawn', lambda *args, s=self: s.capture_thumbnails_cb())
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 85, in capture_thumbnails_cb
fs.capture_image(models, ses)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 173, in capture_image
self.image = models_image(session, models, size)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 235, in models_image
image = v.image(width, height, camera = c, drawings = models)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
415, in image
rgba = self.image_rgba(width=width, height=height, supersample=supersample,
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
465, in image_rgba
self.draw(c, drawings, swap_buffers = False)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
165, in draw
self._draw_scene(camera, drawings)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
235, in _draw_scene
draw_opaque(r, opaque_drawings)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 1499, in draw_opaque
_draw_multiple(drawings, renderer, Drawing.OPAQUE_DRAW_PASS)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 1512, in _draw_multiple
d.draw(renderer, draw_pass)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 752, in draw
self.draw_self(renderer, draw_pass)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 759, in draw_self
self._draw_geometry(renderer, opaque_only = any_transp)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 790, in _draw_geometry
shader = r.shader(sopt)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
648, in shader
p = self._opengl_shader(options)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
743, in _opengl_shader
p = Shader(capabilities = capabilities, max_shadows =
self.multishadow.max_multishadows())
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2729, in __init__
self.program_id = self.compile_shader(vertex_shader_path,
fragment_shader_path,
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2791, in compile_shader
raise OpenGLError(str(e))
chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR:
0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"',
[b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS
1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS
256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of
the University of California.\n * All rights reserved. This software provided
pursuant to a\n * license agreement containing restrictions on its
disclosure,\n * duplication and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)
Error processing trigger "frame drawn":
chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR:
0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"',
[b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS
1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS
256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of
the University of California.\n * All rights reserved. This software provided
pursuant to a\n * license agreement containing restrictions on its
disclosure,\n * duplication and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2791, in compile_shader
raise OpenGLError(str(e))
See log for complete Python traceback.
OpenGL version: 3.3.0 - Build 8.15.10.2696
OpenGL renderer: Intel(R) HD Graphics 4000
OpenGL vendor: Intel
Manufacturer: Dell Inc.
Model: Inspiron 5520
OS: Microsoft Windows 7 家庭普通版 (Build 7601)
Memory: 4,164,268,032
MaxProcessMemory: 8,589,934,464
CPU: 4 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
OSLanguage: zh-CN
Locale: ('zh_CN', 'cp936')
PyQt5 5.15.2, Qt 5.15.2
Installed Packages:
alabaster: 0.7.12
appdirs: 1.4.4
Babel: 2.9.1
backcall: 0.2.0
blockdiag: 2.0.1
certifi: 2021.10.8
cftime: 1.5.1.1
charset-normalizer: 2.0.9
ChimeraX-AddCharge: 1.2.2
ChimeraX-AddH: 2.1.11
ChimeraX-AlignmentAlgorithms: 2.0
ChimeraX-AlignmentHdrs: 3.2
ChimeraX-AlignmentMatrices: 2.0
ChimeraX-Alignments: 2.2.3
ChimeraX-AlphaFold: 1.0
ChimeraX-AltlocExplorer: 1.0.1
ChimeraX-AmberInfo: 1.0
ChimeraX-Arrays: 1.0
ChimeraX-Atomic: 1.31
ChimeraX-AtomicLibrary: 4.2
ChimeraX-AtomSearch: 2.0
ChimeraX-AtomSearchLibrary: 1.0
ChimeraX-AxesPlanes: 2.0
ChimeraX-BasicActions: 1.1
ChimeraX-BILD: 1.0
ChimeraX-BlastProtein: 2.0
ChimeraX-BondRot: 2.0
ChimeraX-BugReporter: 1.0
ChimeraX-BuildStructure: 2.6.1
ChimeraX-Bumps: 1.0
ChimeraX-BundleBuilder: 1.1
ChimeraX-ButtonPanel: 1.0
ChimeraX-CageBuilder: 1.0
ChimeraX-CellPack: 1.0
ChimeraX-Centroids: 1.2
ChimeraX-ChemGroup: 2.0
ChimeraX-Clashes: 2.2.2
ChimeraX-ColorActions: 1.0
ChimeraX-ColorGlobe: 1.0
ChimeraX-ColorKey: 1.5
ChimeraX-CommandLine: 1.1.5
ChimeraX-ConnectStructure: 2.0
ChimeraX-Contacts: 1.0
ChimeraX-Core: 1.3
ChimeraX-CoreFormats: 1.1
ChimeraX-coulombic: 1.3.2
ChimeraX-Crosslinks: 1.0
ChimeraX-Crystal: 1.0
ChimeraX-CrystalContacts: 1.0
ChimeraX-DataFormats: 1.2.2
ChimeraX-Dicom: 1.0
ChimeraX-DistMonitor: 1.1.5
ChimeraX-DistUI: 1.0
ChimeraX-Dssp: 2.0
ChimeraX-EMDB-SFF: 1.0
ChimeraX-ExperimentalCommands: 1.0
ChimeraX-FileHistory: 1.0
ChimeraX-FunctionKey: 1.0
ChimeraX-Geometry: 1.1
ChimeraX-gltf: 1.0
ChimeraX-Graphics: 1.1
ChimeraX-Hbonds: 2.1.2
ChimeraX-Help: 1.2
ChimeraX-HKCage: 1.3
ChimeraX-IHM: 1.1
ChimeraX-ImageFormats: 1.2
ChimeraX-IMOD: 1.0
ChimeraX-IO: 1.0.1
ChimeraX-ItemsInspection: 1.0
ChimeraX-Label: 1.1
ChimeraX-ListInfo: 1.1.1
ChimeraX-Log: 1.1.4
ChimeraX-LookingGlass: 1.1
ChimeraX-Maestro: 1.8.1
ChimeraX-Map: 1.1
ChimeraX-MapData: 2.0
ChimeraX-MapEraser: 1.0
ChimeraX-MapFilter: 2.0
ChimeraX-MapFit: 2.0
ChimeraX-MapSeries: 2.1
ChimeraX-Markers: 1.0
ChimeraX-Mask: 1.0
ChimeraX-MatchMaker: 2.0.4
ChimeraX-MDcrds: 2.6
ChimeraX-MedicalToolbar: 1.0.1
ChimeraX-Meeting: 1.0
ChimeraX-MLP: 1.1
ChimeraX-mmCIF: 2.4
ChimeraX-MMTF: 2.1
ChimeraX-Modeller: 1.2.6
ChimeraX-ModelPanel: 1.2.1
ChimeraX-ModelSeries: 1.0
ChimeraX-Mol2: 2.0
ChimeraX-Morph: 1.0
ChimeraX-MouseModes: 1.1
ChimeraX-Movie: 1.0
ChimeraX-Neuron: 1.0
ChimeraX-Nucleotides: 2.0.2
ChimeraX-OpenCommand: 1.7
ChimeraX-PDB: 2.6.5
ChimeraX-PDBBio: 1.0
ChimeraX-PDBLibrary: 1.0.2
ChimeraX-PDBMatrices: 1.0
ChimeraX-PickBlobs: 1.0
ChimeraX-Positions: 1.0
ChimeraX-PresetMgr: 1.0.1
ChimeraX-PubChem: 2.1
ChimeraX-ReadPbonds: 1.0.1
ChimeraX-Registration: 1.1
ChimeraX-RemoteControl: 1.0
ChimeraX-ResidueFit: 1.0
ChimeraX-RestServer: 1.1
ChimeraX-RNALayout: 1.0
ChimeraX-RotamerLibMgr: 2.0.1
ChimeraX-RotamerLibsDunbrack: 2.0
ChimeraX-RotamerLibsDynameomics: 2.0
ChimeraX-RotamerLibsRichardson: 2.0
ChimeraX-SaveCommand: 1.5
ChimeraX-SchemeMgr: 1.0
ChimeraX-SDF: 2.0
ChimeraX-Segger: 1.0
ChimeraX-Segment: 1.0
ChimeraX-SelInspector: 1.0
ChimeraX-SeqView: 2.4.6
ChimeraX-Shape: 1.0.1
ChimeraX-Shell: 1.0
ChimeraX-Shortcuts: 1.1
ChimeraX-ShowAttr: 1.0
ChimeraX-ShowSequences: 1.0
ChimeraX-SideView: 1.0
ChimeraX-Smiles: 2.1
ChimeraX-SmoothLines: 1.0
ChimeraX-SpaceNavigator: 1.0
ChimeraX-StdCommands: 1.6.1
ChimeraX-STL: 1.0
ChimeraX-Storm: 1.0
ChimeraX-Struts: 1.0
ChimeraX-Surface: 1.0
ChimeraX-SwapAA: 2.0
ChimeraX-SwapRes: 2.1
ChimeraX-TapeMeasure: 1.0
ChimeraX-Test: 1.0
ChimeraX-Toolbar: 1.1
ChimeraX-ToolshedUtils: 1.2
ChimeraX-Tug: 1.0
ChimeraX-UI: 1.13.7
ChimeraX-uniprot: 2.2
ChimeraX-UnitCell: 1.0
ChimeraX-ViewDockX: 1.0.1
ChimeraX-VIPERdb: 1.0
ChimeraX-Vive: 1.1
ChimeraX-VolumeMenu: 1.0
ChimeraX-VTK: 1.0
ChimeraX-WavefrontOBJ: 1.0
ChimeraX-WebCam: 1.0
ChimeraX-WebServices: 1.0
ChimeraX-Zone: 1.0
colorama: 0.4.4
comtypes: 1.1.10
cxservices: 1.1
cycler: 0.11.0
Cython: 0.29.24
decorator: 5.1.0
docutils: 0.17.1
filelock: 3.0.12
funcparserlib: 0.3.6
grako: 3.16.5
h5py: 3.6.0
html2text: 2020.1.16
idna: 3.3
ihm: 0.21
imagecodecs: 2021.4.28
imagesize: 1.3.0
ipykernel: 5.5.5
ipython: 7.23.1
ipython-genutils: 0.2.0
jedi: 0.18.0
Jinja2: 3.0.1
jupyter-client: 6.1.12
jupyter-core: 4.9.1
kiwisolver: 1.3.2
lxml: 4.6.3
lz4: 3.1.3
MarkupSafe: 2.0.1
matplotlib: 3.4.3
matplotlib-inline: 0.1.3
msgpack: 1.0.2
netCDF4: 1.5.7
networkx: 2.6.3
numexpr: 2.8.0
numpy: 1.21.2
openvr: 1.16.801
packaging: 21.3
ParmEd: 3.2.0
parso: 0.8.3
pickleshare: 0.7.5
Pillow: 8.3.2
pip: 21.2.4
pkginfo: 1.7.1
prompt-toolkit: 3.0.23
psutil: 5.8.0
pycollada: 0.7.1
pydicom: 2.1.2
Pygments: 2.10.0
PyOpenGL: 3.1.5
PyOpenGL-accelerate: 3.1.5
pyparsing: 3.0.6
PyQt5-commercial: 5.15.2
PyQt5-sip: 12.8.1
PyQtWebEngine-commercial: 5.15.2
python-dateutil: 2.8.2
pytz: 2021.3
pywin32: 228
pyzmq: 22.3.0
qtconsole: 5.1.1
QtPy: 1.11.3
RandomWords: 0.3.0
requests: 2.26.0
scipy: 1.7.1
setuptools: 57.5.0
sfftk-rw: 0.7.1
six: 1.16.0
snowballstemmer: 2.2.0
sortedcontainers: 2.4.0
Sphinx: 4.2.0
sphinx-autodoc-typehints: 1.12.0
sphinxcontrib-applehelp: 1.0.2
sphinxcontrib-blockdiag: 2.0.0
sphinxcontrib-devhelp: 1.0.2
sphinxcontrib-htmlhelp: 2.0.0
sphinxcontrib-jsmath: 1.0.1
sphinxcontrib-qthelp: 1.0.3
sphinxcontrib-serializinghtml: 1.1.5
suds-jurko: 0.6
tables: 3.6.1
tifffile: 2021.4.8
tinyarray: 1.2.3
tornado: 6.1
traitlets: 5.1.1
urllib3: 1.26.7
wcwidth: 0.2.5
webcolors: 1.11.1
wheel: 0.37.0
wheel-filename: 1.3.0
WMI: 1.5.1
Change History (2)
comment:1 by , 3 years ago
| Component: | Unassigned → Graphics |
|---|---|
| Owner: | set to |
| Platform: | → all |
| Project: | → ChimeraX |
| Status: | new → assigned |
| Summary: | ChimeraX bug report submission → Crash in glGetFramebufferAttachmentParameteriv |
comment:2 by , 3 years ago
| Resolution: | → duplicate |
|---|---|
| Status: | assigned → closed |
Note:
See TracTickets
for help on using tickets.