Opened 3 years ago

Closed 3 years ago

#8529 closed defect (duplicate)

Crash in glGetFramebufferAttachmentParameteriv

Reported by: chimerax-bug-report@… Owned by: Tom Goddard
Priority: normal Milestone:
Component: Graphics Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

The following bug report has been submitted:
Platform:        Windows-7-6.1.7601-SP1
ChimeraX Version: 1.3 (2021-12-08 23:08:33 UTC)
Description
(Describe the actions that caused this problem to occur here)

Log:
UCSF ChimeraX version: 1.3 (2021-12-08)  
© 2016-2021 Regents of the University of California. All rights reserved.  
How to cite UCSF ChimeraX  
Traceback (most recent call last):  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\ui\statusbar.py", line
83, in _expose_event  
self._create_opengl_context()  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\ui\statusbar.py", line
116, in _create_opengl_context  
r.initialize_opengl(lw, lh)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
1127, in initialize_opengl  
if self.framebuffer_depth_bits() != 24:  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
611, in framebuffer_depth_bits  
return GL.glGetFramebufferAttachmentParameteriv(GL.GL_DRAW_FRAMEBUFFER,  
File "src/latebind.pyx", line 39, in
OpenGL_accelerate.latebind.LateBind.__call__  
File "src/wrapper.pyx", line 318, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
File "src/wrapper.pyx", line 311, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
File "F:\ChimeraX 1.3\bin\lib\site-packages\OpenGL\platform\baseplatform.py",
line 415, in __call__  
return self( *args, **named )  
File "src/errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError  
OpenGL.error.GLError: GLError(  
err = 1282,  
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',  
baseOperation = glGetFramebufferAttachmentParameteriv,  
pyArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
<object object at 0x000000000E42D760>,  
),  
cArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
),  
cArguments = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
)  
)  
  
OpenGL.error.GLError: GLError(  
err = 1282,  
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',  
baseOperation = glGetFramebufferAttachmentParameteriv,  
pyArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
,  
),  
cArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
),  
cArguments = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
)  
)  
  
File "src/errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError  
  
See log for complete Python traceback.  
  

> open G:\北实验记录\晶体和电镜\冷冻电镜\RDGC&CaM_GB\RDGC&CaM_Ca2_JX\20220729结果\RDGC&CaM.pdb
> format pdb

Chain information for RDGC&CaM.pdb #1  
---  
Chain | Description  
A | No description available  
D | No description available  
  
An error occurred in drawing the scene. Redrawing graphics is now stopped to
avoid a continuous stream of error messages. To restart graphics use the
command "graphics restart" after changing the settings that caused the error.  
  
GLError(  
err = 1282,  
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',  
baseOperation = glGetFramebufferAttachmentParameteriv,  
pyArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
<object object at 0x000000000E42D760>,  
),  
cArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
),  
cArguments = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
)  
)  
  
Traceback (most recent call last):  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\updateloop.py", line
73, in draw_new_frame  
view.draw(check_for_changes = False)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
139, in draw  
if not self._use_opengl():  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
106, in _use_opengl  
self._initialize_opengl()  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
121, in _initialize_opengl  
r.initialize_opengl(w, h)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
1127, in initialize_opengl  
if self.framebuffer_depth_bits() != 24:  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
611, in framebuffer_depth_bits  
return GL.glGetFramebufferAttachmentParameteriv(GL.GL_DRAW_FRAMEBUFFER,  
File "src/latebind.pyx", line 39, in
OpenGL_accelerate.latebind.LateBind.__call__  
File "src/wrapper.pyx", line 318, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
File "src/wrapper.pyx", line 311, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
File "src/errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError  
OpenGL.error.GLError: GLError(  
err = 1282,  
description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7',  
baseOperation = glGetFramebufferAttachmentParameteriv,  
pyArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
<object object at 0x000000000E42D760>,  
),  
cArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
),  
cArguments = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
)  
)  
  
Traceback (most recent call last):  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2788, in compile_shader  
vs = shaders.compileShader(vshader, GL.GL_VERTEX_SHADER)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\OpenGL\GL\shaders.py", line 235,
in compileShader  
raise ShaderCompilationError(  
OpenGL.GL.shaders.ShaderCompilationError: ('Shader compile failure (0):
b"ERROR: 0:45: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\nERROR: 0:54: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\nERROR: 0:76: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\n\\\n"', [b'#version 330 core\n#define USE_LIGHTING 1\n#define
USE_LIGHTING_NORMALS 1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS
1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF ChimeraX Copyright ===\n *
Copyright 2016 Regents of the University of California.\n * All rights
reserved. This software provided pursuant to a\n * license agreement
containing restrictions on its disclosure,\n * duplication and use. For
details see:\n * http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n *
This notice must be embedded in or attached to all copies,\n * including
partial copies, of the software or any revisions\n * or derivations thereof.\n
* === UCSF ChimeraX Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)  
  
During handling of the above exception, another exception occurred:  
  
Traceback (most recent call last):  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\triggerset.py", line
134, in invoke  
return self._func(self._name, data)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 73, in <lambda>  
t.add_handler('frame drawn', lambda *args, s=self: s.capture_thumbnails_cb())  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 85, in capture_thumbnails_cb  
fs.capture_image(models, ses)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 173, in capture_image  
self.image = models_image(session, models, size)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py",
line 235, in models_image  
image = v.image(width, height, camera = c, drawings = models)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
415, in image  
rgba = self.image_rgba(width=width, height=height, supersample=supersample,  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
465, in image_rgba  
self.draw(c, drawings, swap_buffers = False)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
165, in draw  
self._draw_scene(camera, drawings)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line
235, in _draw_scene  
draw_opaque(r, opaque_drawings)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 1499, in draw_opaque  
_draw_multiple(drawings, renderer, Drawing.OPAQUE_DRAW_PASS)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 1512, in _draw_multiple  
d.draw(renderer, draw_pass)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 752, in draw  
self.draw_self(renderer, draw_pass)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 759, in draw_self  
self._draw_geometry(renderer, opaque_only = any_transp)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py",
line 790, in _draw_geometry  
shader = r.shader(sopt)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
648, in shader  
p = self._opengl_shader(options)  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
743, in _opengl_shader  
p = Shader(capabilities = capabilities, max_shadows =
self.multishadow.max_multishadows())  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2729, in __init__  
self.program_id = self.compile_shader(vertex_shader_path,
fragment_shader_path,  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2791, in compile_shader  
raise OpenGLError(str(e))  
chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR:
0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"',
[b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS
1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS
256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of
the University of California.\n * All rights reserved. This software provided
pursuant to a\n * license agreement containing restrictions on its
disclosure,\n * duplication and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)  
  
Error processing trigger "frame drawn":  
chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR:
0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"',
[b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS
1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS
256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of
the University of California.\n * All rights reserved. This software provided
pursuant to a\n * license agreement containing restrictions on its
disclosure,\n * duplication and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)  
  
File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line
2791, in compile_shader  
raise OpenGLError(str(e))  
  
See log for complete Python traceback.  
  




OpenGL version: 3.3.0 - Build 8.15.10.2696
OpenGL renderer: Intel(R) HD Graphics 4000
OpenGL vendor: Intel
Manufacturer: Dell Inc.
Model: Inspiron 5520
OS: Microsoft Windows 7 家庭普通版  (Build 7601)
Memory: 4,164,268,032
MaxProcessMemory: 8,589,934,464
CPU: 4 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
OSLanguage: zh-CN
Locale: ('zh_CN', 'cp936')
PyQt5 5.15.2, Qt 5.15.2
Installed Packages:
    alabaster: 0.7.12
    appdirs: 1.4.4
    Babel: 2.9.1
    backcall: 0.2.0
    blockdiag: 2.0.1
    certifi: 2021.10.8
    cftime: 1.5.1.1
    charset-normalizer: 2.0.9
    ChimeraX-AddCharge: 1.2.2
    ChimeraX-AddH: 2.1.11
    ChimeraX-AlignmentAlgorithms: 2.0
    ChimeraX-AlignmentHdrs: 3.2
    ChimeraX-AlignmentMatrices: 2.0
    ChimeraX-Alignments: 2.2.3
    ChimeraX-AlphaFold: 1.0
    ChimeraX-AltlocExplorer: 1.0.1
    ChimeraX-AmberInfo: 1.0
    ChimeraX-Arrays: 1.0
    ChimeraX-Atomic: 1.31
    ChimeraX-AtomicLibrary: 4.2
    ChimeraX-AtomSearch: 2.0
    ChimeraX-AtomSearchLibrary: 1.0
    ChimeraX-AxesPlanes: 2.0
    ChimeraX-BasicActions: 1.1
    ChimeraX-BILD: 1.0
    ChimeraX-BlastProtein: 2.0
    ChimeraX-BondRot: 2.0
    ChimeraX-BugReporter: 1.0
    ChimeraX-BuildStructure: 2.6.1
    ChimeraX-Bumps: 1.0
    ChimeraX-BundleBuilder: 1.1
    ChimeraX-ButtonPanel: 1.0
    ChimeraX-CageBuilder: 1.0
    ChimeraX-CellPack: 1.0
    ChimeraX-Centroids: 1.2
    ChimeraX-ChemGroup: 2.0
    ChimeraX-Clashes: 2.2.2
    ChimeraX-ColorActions: 1.0
    ChimeraX-ColorGlobe: 1.0
    ChimeraX-ColorKey: 1.5
    ChimeraX-CommandLine: 1.1.5
    ChimeraX-ConnectStructure: 2.0
    ChimeraX-Contacts: 1.0
    ChimeraX-Core: 1.3
    ChimeraX-CoreFormats: 1.1
    ChimeraX-coulombic: 1.3.2
    ChimeraX-Crosslinks: 1.0
    ChimeraX-Crystal: 1.0
    ChimeraX-CrystalContacts: 1.0
    ChimeraX-DataFormats: 1.2.2
    ChimeraX-Dicom: 1.0
    ChimeraX-DistMonitor: 1.1.5
    ChimeraX-DistUI: 1.0
    ChimeraX-Dssp: 2.0
    ChimeraX-EMDB-SFF: 1.0
    ChimeraX-ExperimentalCommands: 1.0
    ChimeraX-FileHistory: 1.0
    ChimeraX-FunctionKey: 1.0
    ChimeraX-Geometry: 1.1
    ChimeraX-gltf: 1.0
    ChimeraX-Graphics: 1.1
    ChimeraX-Hbonds: 2.1.2
    ChimeraX-Help: 1.2
    ChimeraX-HKCage: 1.3
    ChimeraX-IHM: 1.1
    ChimeraX-ImageFormats: 1.2
    ChimeraX-IMOD: 1.0
    ChimeraX-IO: 1.0.1
    ChimeraX-ItemsInspection: 1.0
    ChimeraX-Label: 1.1
    ChimeraX-ListInfo: 1.1.1
    ChimeraX-Log: 1.1.4
    ChimeraX-LookingGlass: 1.1
    ChimeraX-Maestro: 1.8.1
    ChimeraX-Map: 1.1
    ChimeraX-MapData: 2.0
    ChimeraX-MapEraser: 1.0
    ChimeraX-MapFilter: 2.0
    ChimeraX-MapFit: 2.0
    ChimeraX-MapSeries: 2.1
    ChimeraX-Markers: 1.0
    ChimeraX-Mask: 1.0
    ChimeraX-MatchMaker: 2.0.4
    ChimeraX-MDcrds: 2.6
    ChimeraX-MedicalToolbar: 1.0.1
    ChimeraX-Meeting: 1.0
    ChimeraX-MLP: 1.1
    ChimeraX-mmCIF: 2.4
    ChimeraX-MMTF: 2.1
    ChimeraX-Modeller: 1.2.6
    ChimeraX-ModelPanel: 1.2.1
    ChimeraX-ModelSeries: 1.0
    ChimeraX-Mol2: 2.0
    ChimeraX-Morph: 1.0
    ChimeraX-MouseModes: 1.1
    ChimeraX-Movie: 1.0
    ChimeraX-Neuron: 1.0
    ChimeraX-Nucleotides: 2.0.2
    ChimeraX-OpenCommand: 1.7
    ChimeraX-PDB: 2.6.5
    ChimeraX-PDBBio: 1.0
    ChimeraX-PDBLibrary: 1.0.2
    ChimeraX-PDBMatrices: 1.0
    ChimeraX-PickBlobs: 1.0
    ChimeraX-Positions: 1.0
    ChimeraX-PresetMgr: 1.0.1
    ChimeraX-PubChem: 2.1
    ChimeraX-ReadPbonds: 1.0.1
    ChimeraX-Registration: 1.1
    ChimeraX-RemoteControl: 1.0
    ChimeraX-ResidueFit: 1.0
    ChimeraX-RestServer: 1.1
    ChimeraX-RNALayout: 1.0
    ChimeraX-RotamerLibMgr: 2.0.1
    ChimeraX-RotamerLibsDunbrack: 2.0
    ChimeraX-RotamerLibsDynameomics: 2.0
    ChimeraX-RotamerLibsRichardson: 2.0
    ChimeraX-SaveCommand: 1.5
    ChimeraX-SchemeMgr: 1.0
    ChimeraX-SDF: 2.0
    ChimeraX-Segger: 1.0
    ChimeraX-Segment: 1.0
    ChimeraX-SelInspector: 1.0
    ChimeraX-SeqView: 2.4.6
    ChimeraX-Shape: 1.0.1
    ChimeraX-Shell: 1.0
    ChimeraX-Shortcuts: 1.1
    ChimeraX-ShowAttr: 1.0
    ChimeraX-ShowSequences: 1.0
    ChimeraX-SideView: 1.0
    ChimeraX-Smiles: 2.1
    ChimeraX-SmoothLines: 1.0
    ChimeraX-SpaceNavigator: 1.0
    ChimeraX-StdCommands: 1.6.1
    ChimeraX-STL: 1.0
    ChimeraX-Storm: 1.0
    ChimeraX-Struts: 1.0
    ChimeraX-Surface: 1.0
    ChimeraX-SwapAA: 2.0
    ChimeraX-SwapRes: 2.1
    ChimeraX-TapeMeasure: 1.0
    ChimeraX-Test: 1.0
    ChimeraX-Toolbar: 1.1
    ChimeraX-ToolshedUtils: 1.2
    ChimeraX-Tug: 1.0
    ChimeraX-UI: 1.13.7
    ChimeraX-uniprot: 2.2
    ChimeraX-UnitCell: 1.0
    ChimeraX-ViewDockX: 1.0.1
    ChimeraX-VIPERdb: 1.0
    ChimeraX-Vive: 1.1
    ChimeraX-VolumeMenu: 1.0
    ChimeraX-VTK: 1.0
    ChimeraX-WavefrontOBJ: 1.0
    ChimeraX-WebCam: 1.0
    ChimeraX-WebServices: 1.0
    ChimeraX-Zone: 1.0
    colorama: 0.4.4
    comtypes: 1.1.10
    cxservices: 1.1
    cycler: 0.11.0
    Cython: 0.29.24
    decorator: 5.1.0
    docutils: 0.17.1
    filelock: 3.0.12
    funcparserlib: 0.3.6
    grako: 3.16.5
    h5py: 3.6.0
    html2text: 2020.1.16
    idna: 3.3
    ihm: 0.21
    imagecodecs: 2021.4.28
    imagesize: 1.3.0
    ipykernel: 5.5.5
    ipython: 7.23.1
    ipython-genutils: 0.2.0
    jedi: 0.18.0
    Jinja2: 3.0.1
    jupyter-client: 6.1.12
    jupyter-core: 4.9.1
    kiwisolver: 1.3.2
    lxml: 4.6.3
    lz4: 3.1.3
    MarkupSafe: 2.0.1
    matplotlib: 3.4.3
    matplotlib-inline: 0.1.3
    msgpack: 1.0.2
    netCDF4: 1.5.7
    networkx: 2.6.3
    numexpr: 2.8.0
    numpy: 1.21.2
    openvr: 1.16.801
    packaging: 21.3
    ParmEd: 3.2.0
    parso: 0.8.3
    pickleshare: 0.7.5
    Pillow: 8.3.2
    pip: 21.2.4
    pkginfo: 1.7.1
    prompt-toolkit: 3.0.23
    psutil: 5.8.0
    pycollada: 0.7.1
    pydicom: 2.1.2
    Pygments: 2.10.0
    PyOpenGL: 3.1.5
    PyOpenGL-accelerate: 3.1.5
    pyparsing: 3.0.6
    PyQt5-commercial: 5.15.2
    PyQt5-sip: 12.8.1
    PyQtWebEngine-commercial: 5.15.2
    python-dateutil: 2.8.2
    pytz: 2021.3
    pywin32: 228
    pyzmq: 22.3.0
    qtconsole: 5.1.1
    QtPy: 1.11.3
    RandomWords: 0.3.0
    requests: 2.26.0
    scipy: 1.7.1
    setuptools: 57.5.0
    sfftk-rw: 0.7.1
    six: 1.16.0
    snowballstemmer: 2.2.0
    sortedcontainers: 2.4.0
    Sphinx: 4.2.0
    sphinx-autodoc-typehints: 1.12.0
    sphinxcontrib-applehelp: 1.0.2
    sphinxcontrib-blockdiag: 2.0.0
    sphinxcontrib-devhelp: 1.0.2
    sphinxcontrib-htmlhelp: 2.0.0
    sphinxcontrib-jsmath: 1.0.1
    sphinxcontrib-qthelp: 1.0.3
    sphinxcontrib-serializinghtml: 1.1.5
    suds-jurko: 0.6
    tables: 3.6.1
    tifffile: 2021.4.8
    tinyarray: 1.2.3
    tornado: 6.1
    traitlets: 5.1.1
    urllib3: 1.26.7
    wcwidth: 0.2.5
    webcolors: 1.11.1
    wheel: 0.37.0
    wheel-filename: 1.3.0
    WMI: 1.5.1

Change History (2)

comment:1 by pett, 3 years ago

Component: UnassignedGraphics
Owner: set to Tom Goddard
Platform: all
Project: ChimeraX
Status: newassigned
Summary: ChimeraX bug report submissionCrash in glGetFramebufferAttachmentParameteriv

comment:2 by pett, 3 years ago

Resolution: duplicate
Status: assignedclosed
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