Opened 3 years ago
Closed 3 years ago
#8527 closed defect (nonchimerax)
Error in glGetFramebufferAttachmentParameteriv
Reported by: | Owned by: | Tom Goddard | |
---|---|---|---|
Priority: | normal | Milestone: | |
Component: | Graphics | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
The following bug report has been submitted: Platform: Windows-7-6.1.7601-SP1 ChimeraX Version: 1.3 (2021-12-08 23:08:33 UTC) Description (Describe the actions that caused this problem to occur here) Log: UCSF ChimeraX version: 1.3 (2021-12-08) © 2016-2021 Regents of the University of California. All rights reserved. How to cite UCSF ChimeraX Traceback (most recent call last): File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\ui\statusbar.py", line 83, in _expose_event self._create_opengl_context() File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\ui\statusbar.py", line 116, in _create_opengl_context r.initialize_opengl(lw, lh) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 1127, in initialize_opengl if self.framebuffer_depth_bits() != 24: File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 611, in framebuffer_depth_bits return GL.glGetFramebufferAttachmentParameteriv(GL.GL_DRAW_FRAMEBUFFER, File "src/latebind.pyx", line 39, in OpenGL_accelerate.latebind.LateBind.__call__ File "src/wrapper.pyx", line 318, in OpenGL_accelerate.wrapper.Wrapper.__call__ File "src/wrapper.pyx", line 311, in OpenGL_accelerate.wrapper.Wrapper.__call__ File "F:\ChimeraX 1.3\bin\lib\site-packages\OpenGL\platform\baseplatform.py", line 415, in __call__ return self( *args, **named ) File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError OpenGL.error.GLError: GLError( err = 1282, description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7', baseOperation = glGetFramebufferAttachmentParameteriv, pyArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, <object object at 0x000000000DCCB530>, ), cArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ), cArguments = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ) ) OpenGL.error.GLError: GLError( err = 1282, description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7', baseOperation = glGetFramebufferAttachmentParameteriv, pyArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, , ), cArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ), cArguments = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ) ) File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError See log for complete Python traceback. > open > G:\北实验记录\晶体和电镜\冷冻电镜\RDGC&CaM_GB\RDGC&CaM_Ca2_JX\20220729结果\结构文件\rdgc_cam_ca_revised_2.pdb > format pdb Chain information for rdgc_cam_ca_revised_2.pdb #1 --- Chain | Description A B | No description available C D | No description available An error occurred in drawing the scene. Redrawing graphics is now stopped to avoid a continuous stream of error messages. To restart graphics use the command "graphics restart" after changing the settings that caused the error. GLError( err = 1282, description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7', baseOperation = glGetFramebufferAttachmentParameteriv, pyArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, <object object at 0x000000000DCCB530>, ), cArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ), cArguments = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ) ) Traceback (most recent call last): File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\updateloop.py", line 73, in draw_new_frame view.draw(check_for_changes = False) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 139, in draw if not self._use_opengl(): File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 106, in _use_opengl self._initialize_opengl() File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 121, in _initialize_opengl r.initialize_opengl(w, h) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 1127, in initialize_opengl if self.framebuffer_depth_bits() != 24: File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 611, in framebuffer_depth_bits return GL.glGetFramebufferAttachmentParameteriv(GL.GL_DRAW_FRAMEBUFFER, File "src/latebind.pyx", line 39, in OpenGL_accelerate.latebind.LateBind.__call__ File "src/wrapper.pyx", line 318, in OpenGL_accelerate.wrapper.Wrapper.__call__ File "src/wrapper.pyx", line 311, in OpenGL_accelerate.wrapper.Wrapper.__call__ File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError OpenGL.error.GLError: GLError( err = 1282, description = b'\xce\xde\xd0\xa7\xb2\xd9\xd7\xf7', baseOperation = glGetFramebufferAttachmentParameteriv, pyArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, <object object at 0x000000000DCCB530>, ), cArgs = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ), cArguments = ( GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, array([0], dtype=int32), ) ) Traceback (most recent call last): File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 2788, in compile_shader vs = shaders.compileShader(vshader, GL.GL_VERTEX_SHADER) File "F:\ChimeraX 1.3\bin\lib\site-packages\OpenGL\GL\shaders.py", line 235, in compileShader raise ShaderCompilationError( OpenGL.GL.shaders.ShaderCompilationError: ('Shader compile failure (0): b"ERROR: 0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR: 0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR: 0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"', [b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS 1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of the University of California.\n * All rights reserved. This software provided pursuant to a\n * license agreement containing restrictions on its disclosure,\n * duplication and use. For details see:\n * http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be embedded in or attached to all copies,\n * including partial copies, of the software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) || defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) || defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2 tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position = vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) || defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4 view_matrix;\t// Map scene coordinates to camera coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model coordinates to camera coordinates\nuniform mat4 projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3 normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4 shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3 ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4 color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2 tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3 tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4 instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location = 5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4 camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi = vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz, 1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement * vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n #endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix * vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] = dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4 vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz - camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset = vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye = view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix * vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye = model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni = vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n #endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n #ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord = (shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene = (model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n // TODO: This should use vertex scene coords, not vertex model coordinates\n ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t// end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color = vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d = tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d = tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap = tex_coord;\n#endif\n\n gl_Position = projection_matrix * veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER) During handling of the above exception, another exception occurred: Traceback (most recent call last): File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\triggerset.py", line 134, in invoke return self._func(self._name, data) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py", line 73, in <lambda> t.add_handler('frame drawn', lambda *args, s=self: s.capture_thumbnails_cb()) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py", line 85, in capture_thumbnails_cb fs.capture_image(models, ses) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py", line 173, in capture_image self.image = models_image(session, models, size) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\core\filehistory.py", line 235, in models_image image = v.image(width, height, camera = c, drawings = models) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 415, in image rgba = self.image_rgba(width=width, height=height, supersample=supersample, File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 465, in image_rgba self.draw(c, drawings, swap_buffers = False) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 165, in draw self._draw_scene(camera, drawings) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\view.py", line 235, in _draw_scene draw_opaque(r, opaque_drawings) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py", line 1499, in draw_opaque _draw_multiple(drawings, renderer, Drawing.OPAQUE_DRAW_PASS) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py", line 1512, in _draw_multiple d.draw(renderer, draw_pass) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py", line 752, in draw self.draw_self(renderer, draw_pass) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py", line 759, in draw_self self._draw_geometry(renderer, opaque_only = any_transp) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\drawing.py", line 790, in _draw_geometry shader = r.shader(sopt) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 648, in shader p = self._opengl_shader(options) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 743, in _opengl_shader p = Shader(capabilities = capabilities, max_shadows = self.multishadow.max_multishadows()) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 2729, in __init__ self.program_id = self.compile_shader(vertex_shader_path, fragment_shader_path, File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 2791, in compile_shader raise OpenGLError(str(e)) chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR: 0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR: 0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR: 0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"', [b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS 1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of the University of California.\n * All rights reserved. This software provided pursuant to a\n * license agreement containing restrictions on its disclosure,\n * duplication and use. For details see:\n * http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be embedded in or attached to all copies,\n * including partial copies, of the software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) || defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) || defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2 tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position = vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) || defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4 view_matrix;\t// Map scene coordinates to camera coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model coordinates to camera coordinates\nuniform mat4 projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3 normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4 shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3 ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4 color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2 tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3 tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4 instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location = 5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4 camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi = vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz, 1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement * vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n #endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix * vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] = dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4 vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz - camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset = vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye = view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix * vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye = model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni = vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n #endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n #ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord = (shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene = (model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n // TODO: This should use vertex scene coords, not vertex model coordinates\n ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t// end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color = vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d = tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d = tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap = tex_coord;\n#endif\n\n gl_Position = projection_matrix * veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER) Error processing trigger "frame drawn": chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR: 0:45: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR: 0:54: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR: 0:76: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"', [b'#version 330 core\n#define USE_LIGHTING 1\n#define USE_LIGHTING_NORMALS 1\n#define USE_DEPTH_CUE 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of the University of California.\n * All rights reserved. This software provided pursuant to a\n * license agreement containing restrictions on its disclosure,\n * duplication and use. For details see:\n * http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be embedded in or attached to all copies,\n * including partial copies, of the software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) || defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) || defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3 position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2 tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position = vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) || defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4 view_matrix;\t// Map scene coordinates to camera coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model coordinates to camera coordinates\nuniform mat4 projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3 normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4 shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3 ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4 color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2 tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3 tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4 instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location = 5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4 camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi = vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz, 1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement * vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n #endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix * vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] = dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4 vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz - camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset = vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye = view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix * vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye = model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni = vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n #endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n #ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord = (shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene = (model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n // TODO: This should use vertex scene coords, not vertex model coordinates\n ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t// end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color = vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d = tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d = tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap = tex_coord;\n#endif\n\n gl_Position = projection_matrix * veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER) File "F:\ChimeraX 1.3\bin\lib\site-packages\chimerax\graphics\opengl.py", line 2791, in compile_shader raise OpenGLError(str(e)) See log for complete Python traceback. OpenGL version: 3.3.0 - Build 8.15.10.2696 OpenGL renderer: Intel(R) HD Graphics 4000 OpenGL vendor: Intel Manufacturer: Dell Inc. Model: Inspiron 5520 OS: Microsoft Windows 7 家庭普通版 (Build 7601) Memory: 4,164,268,032 MaxProcessMemory: 8,589,934,464 CPU: 4 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz OSLanguage: zh-CN Locale: ('zh_CN', 'cp936') PyQt5 5.15.2, Qt 5.15.2 Installed Packages: alabaster: 0.7.12 appdirs: 1.4.4 Babel: 2.9.1 backcall: 0.2.0 blockdiag: 2.0.1 certifi: 2021.10.8 cftime: 1.5.1.1 charset-normalizer: 2.0.9 ChimeraX-AddCharge: 1.2.2 ChimeraX-AddH: 2.1.11 ChimeraX-AlignmentAlgorithms: 2.0 ChimeraX-AlignmentHdrs: 3.2 ChimeraX-AlignmentMatrices: 2.0 ChimeraX-Alignments: 2.2.3 ChimeraX-AlphaFold: 1.0 ChimeraX-AltlocExplorer: 1.0.1 ChimeraX-AmberInfo: 1.0 ChimeraX-Arrays: 1.0 ChimeraX-Atomic: 1.31 ChimeraX-AtomicLibrary: 4.2 ChimeraX-AtomSearch: 2.0 ChimeraX-AtomSearchLibrary: 1.0 ChimeraX-AxesPlanes: 2.0 ChimeraX-BasicActions: 1.1 ChimeraX-BILD: 1.0 ChimeraX-BlastProtein: 2.0 ChimeraX-BondRot: 2.0 ChimeraX-BugReporter: 1.0 ChimeraX-BuildStructure: 2.6.1 ChimeraX-Bumps: 1.0 ChimeraX-BundleBuilder: 1.1 ChimeraX-ButtonPanel: 1.0 ChimeraX-CageBuilder: 1.0 ChimeraX-CellPack: 1.0 ChimeraX-Centroids: 1.2 ChimeraX-ChemGroup: 2.0 ChimeraX-Clashes: 2.2.2 ChimeraX-ColorActions: 1.0 ChimeraX-ColorGlobe: 1.0 ChimeraX-ColorKey: 1.5 ChimeraX-CommandLine: 1.1.5 ChimeraX-ConnectStructure: 2.0 ChimeraX-Contacts: 1.0 ChimeraX-Core: 1.3 ChimeraX-CoreFormats: 1.1 ChimeraX-coulombic: 1.3.2 ChimeraX-Crosslinks: 1.0 ChimeraX-Crystal: 1.0 ChimeraX-CrystalContacts: 1.0 ChimeraX-DataFormats: 1.2.2 ChimeraX-Dicom: 1.0 ChimeraX-DistMonitor: 1.1.5 ChimeraX-DistUI: 1.0 ChimeraX-Dssp: 2.0 ChimeraX-EMDB-SFF: 1.0 ChimeraX-ExperimentalCommands: 1.0 ChimeraX-FileHistory: 1.0 ChimeraX-FunctionKey: 1.0 ChimeraX-Geometry: 1.1 ChimeraX-gltf: 1.0 ChimeraX-Graphics: 1.1 ChimeraX-Hbonds: 2.1.2 ChimeraX-Help: 1.2 ChimeraX-HKCage: 1.3 ChimeraX-IHM: 1.1 ChimeraX-ImageFormats: 1.2 ChimeraX-IMOD: 1.0 ChimeraX-IO: 1.0.1 ChimeraX-ItemsInspection: 1.0 ChimeraX-Label: 1.1 ChimeraX-ListInfo: 1.1.1 ChimeraX-Log: 1.1.4 ChimeraX-LookingGlass: 1.1 ChimeraX-Maestro: 1.8.1 ChimeraX-Map: 1.1 ChimeraX-MapData: 2.0 ChimeraX-MapEraser: 1.0 ChimeraX-MapFilter: 2.0 ChimeraX-MapFit: 2.0 ChimeraX-MapSeries: 2.1 ChimeraX-Markers: 1.0 ChimeraX-Mask: 1.0 ChimeraX-MatchMaker: 2.0.4 ChimeraX-MDcrds: 2.6 ChimeraX-MedicalToolbar: 1.0.1 ChimeraX-Meeting: 1.0 ChimeraX-MLP: 1.1 ChimeraX-mmCIF: 2.4 ChimeraX-MMTF: 2.1 ChimeraX-Modeller: 1.2.6 ChimeraX-ModelPanel: 1.2.1 ChimeraX-ModelSeries: 1.0 ChimeraX-Mol2: 2.0 ChimeraX-Morph: 1.0 ChimeraX-MouseModes: 1.1 ChimeraX-Movie: 1.0 ChimeraX-Neuron: 1.0 ChimeraX-Nucleotides: 2.0.2 ChimeraX-OpenCommand: 1.7 ChimeraX-PDB: 2.6.5 ChimeraX-PDBBio: 1.0 ChimeraX-PDBLibrary: 1.0.2 ChimeraX-PDBMatrices: 1.0 ChimeraX-PickBlobs: 1.0 ChimeraX-Positions: 1.0 ChimeraX-PresetMgr: 1.0.1 ChimeraX-PubChem: 2.1 ChimeraX-ReadPbonds: 1.0.1 ChimeraX-Registration: 1.1 ChimeraX-RemoteControl: 1.0 ChimeraX-ResidueFit: 1.0 ChimeraX-RestServer: 1.1 ChimeraX-RNALayout: 1.0 ChimeraX-RotamerLibMgr: 2.0.1 ChimeraX-RotamerLibsDunbrack: 2.0 ChimeraX-RotamerLibsDynameomics: 2.0 ChimeraX-RotamerLibsRichardson: 2.0 ChimeraX-SaveCommand: 1.5 ChimeraX-SchemeMgr: 1.0 ChimeraX-SDF: 2.0 ChimeraX-Segger: 1.0 ChimeraX-Segment: 1.0 ChimeraX-SelInspector: 1.0 ChimeraX-SeqView: 2.4.6 ChimeraX-Shape: 1.0.1 ChimeraX-Shell: 1.0 ChimeraX-Shortcuts: 1.1 ChimeraX-ShowAttr: 1.0 ChimeraX-ShowSequences: 1.0 ChimeraX-SideView: 1.0 ChimeraX-Smiles: 2.1 ChimeraX-SmoothLines: 1.0 ChimeraX-SpaceNavigator: 1.0 ChimeraX-StdCommands: 1.6.1 ChimeraX-STL: 1.0 ChimeraX-Storm: 1.0 ChimeraX-Struts: 1.0 ChimeraX-Surface: 1.0 ChimeraX-SwapAA: 2.0 ChimeraX-SwapRes: 2.1 ChimeraX-TapeMeasure: 1.0 ChimeraX-Test: 1.0 ChimeraX-Toolbar: 1.1 ChimeraX-ToolshedUtils: 1.2 ChimeraX-Tug: 1.0 ChimeraX-UI: 1.13.7 ChimeraX-uniprot: 2.2 ChimeraX-UnitCell: 1.0 ChimeraX-ViewDockX: 1.0.1 ChimeraX-VIPERdb: 1.0 ChimeraX-Vive: 1.1 ChimeraX-VolumeMenu: 1.0 ChimeraX-VTK: 1.0 ChimeraX-WavefrontOBJ: 1.0 ChimeraX-WebCam: 1.0 ChimeraX-WebServices: 1.0 ChimeraX-Zone: 1.0 colorama: 0.4.4 comtypes: 1.1.10 cxservices: 1.1 cycler: 0.11.0 Cython: 0.29.24 decorator: 5.1.0 docutils: 0.17.1 filelock: 3.0.12 funcparserlib: 0.3.6 grako: 3.16.5 h5py: 3.6.0 html2text: 2020.1.16 idna: 3.3 ihm: 0.21 imagecodecs: 2021.4.28 imagesize: 1.3.0 ipykernel: 5.5.5 ipython: 7.23.1 ipython-genutils: 0.2.0 jedi: 0.18.0 Jinja2: 3.0.1 jupyter-client: 6.1.12 jupyter-core: 4.9.1 kiwisolver: 1.3.2 lxml: 4.6.3 lz4: 3.1.3 MarkupSafe: 2.0.1 matplotlib: 3.4.3 matplotlib-inline: 0.1.3 msgpack: 1.0.2 netCDF4: 1.5.7 networkx: 2.6.3 numexpr: 2.8.0 numpy: 1.21.2 openvr: 1.16.801 packaging: 21.3 ParmEd: 3.2.0 parso: 0.8.3 pickleshare: 0.7.5 Pillow: 8.3.2 pip: 21.2.4 pkginfo: 1.7.1 prompt-toolkit: 3.0.23 psutil: 5.8.0 pycollada: 0.7.1 pydicom: 2.1.2 Pygments: 2.10.0 PyOpenGL: 3.1.5 PyOpenGL-accelerate: 3.1.5 pyparsing: 3.0.6 PyQt5-commercial: 5.15.2 PyQt5-sip: 12.8.1 PyQtWebEngine-commercial: 5.15.2 python-dateutil: 2.8.2 pytz: 2021.3 pywin32: 228 pyzmq: 22.3.0 qtconsole: 5.1.1 QtPy: 1.11.3 RandomWords: 0.3.0 requests: 2.26.0 scipy: 1.7.1 setuptools: 57.5.0 sfftk-rw: 0.7.1 six: 1.16.0 snowballstemmer: 2.2.0 sortedcontainers: 2.4.0 Sphinx: 4.2.0 sphinx-autodoc-typehints: 1.12.0 sphinxcontrib-applehelp: 1.0.2 sphinxcontrib-blockdiag: 2.0.0 sphinxcontrib-devhelp: 1.0.2 sphinxcontrib-htmlhelp: 2.0.0 sphinxcontrib-jsmath: 1.0.1 sphinxcontrib-qthelp: 1.0.3 sphinxcontrib-serializinghtml: 1.1.5 suds-jurko: 0.6 tables: 3.6.1 tifffile: 2021.4.8 tinyarray: 1.2.3 tornado: 6.1 traitlets: 5.1.1 urllib3: 1.26.7 wcwidth: 0.2.5 webcolors: 1.11.1 wheel: 0.37.0 wheel-filename: 1.3.0 WMI: 1.5.1
Change History (2)
comment:1 by , 3 years ago
Component: | Unassigned → Graphics |
---|---|
Owner: | set to |
Platform: | → all |
Project: | → ChimeraX |
Status: | new → assigned |
Summary: | ChimeraX bug report submission → Error in glGetFramebufferAttachmentParameteriv |
comment:2 by , 3 years ago
Resolution: | → nonchimerax |
---|---|
Status: | assigned → closed |
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Broken OpenGL graphics driver. Also using Windows 7 which ChimeraX does not support.