Opened 12 years ago
Closed 12 years ago
#8 closed defect (fixed)
Slow rendering without lighting
Reported by: | Tom Goddard | Owned by: | Tom Goddard |
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Priority: | minor | Milestone: | |
Component: | Retired | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | chimera |
Description
Rendering time drops from 2000 frames/second to 20 frames/second when lighting is turned off showing EMD 1080 surface, single color.
Change History (2)
comment:1 by , 12 years ago
comment:2 by , 12 years ago
Resolution: | → fixed |
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Status: | new → closed |
Fixed. Used uniform color variable for single color rendering.
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Problem appears to be that the vertex color shader variable is not being fed with an array -- instead it is assigned a single value, and it has shader attribute id 0, (with position having id 1). When lighting is enabled it is still not fed with an array but the attribute id is 1 (normals gets id 0, vertex color id 1, position id 2).
This is with Mac OS 10.8.5, nvidia Geforce GTX 680MX.
Probably I should use a uniform color variable for single color rendering.