Opened 3 years ago
Closed 3 years ago
#7777 closed defect (not a bug)
tile resets lighting
Reported by: | Owned by: | Tom Goddard | |
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Priority: | normal | Milestone: | |
Component: | Core | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
Just a minor bug report - tile and ~tile reset the lighting settings to 'simple'. Best, -da
Change History (2)
comment:1 by , 3 years ago
Component: | Unassigned → Core |
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Owner: | set to |
Platform: | → all |
Project: | → ChimeraX |
Status: | new → assigned |
comment:2 by , 3 years ago
Resolution: | → not a bug |
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Status: | assigned → closed |
That is intentional. The tile command sets the rotation mouse mode to rotate each model about its own center. That makes shadows update for ambient lighting on every move and that is often slow making mouse rotation unresponsive for large models. The "tile off" command does not change the lighting mode, only the "tile" command does. You can change the lighting back after the tile command and see how well it rotates for your models. For smaller data it might be fine. Hard to have a default behavior that works best in all situations.
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Reported by Daniel Asarnow