Opened 3 years ago

Closed 3 years ago

#7777 closed defect (not a bug)

tile resets lighting

Reported by: asarnow@… Owned by: Tom Goddard
Priority: normal Milestone:
Component: Core Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

Just a minor bug report - tile and ~tile reset the lighting settings to
'simple'.

Best,
-da

Change History (2)

comment:1 by Eric Pettersen, 3 years ago

Component: UnassignedCore
Owner: set to Tom Goddard
Platform: all
Project: ChimeraX
Status: newassigned

Reported by Daniel Asarnow

comment:2 by Tom Goddard, 3 years ago

Resolution: not a bug
Status: assignedclosed

That is intentional. The tile command sets the rotation mouse mode to rotate each model about its own center. That makes shadows update for ambient lighting on every move and that is often slow making mouse rotation unresponsive for large models. The "tile off" command does not change the lighting mode, only the "tile" command does. You can change the lighting back after the tile command and see how well it rotates for your models. For smaller data it might be fine. Hard to have a default behavior that works best in all situations.

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