Opened 8 years ago
Closed 8 years ago
#715 closed defect (fixed)
Center of rotation changes in spin move of map in volumetric style
Reported by: | Owned by: | Tom Goddard | |
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Priority: | major | Milestone: | |
Component: | General Controls | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
Spin movie center of rotation jumps in the middle of a spin movie when zoomed in on a scene with two maps, one in volumetric style, one in surface style.
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Fixed.
Problem was that the volumetric rendering shows a stack of planes along the x, y, or z data axes and switches to use the axis with the planes showing the greatest projected area. When the planes switch the scene geometry changes and that triggered a center of rotation update when in the front-center rotation mode. I've suppressed the center of rotation update during a plane switch to fix this.