Opened 11 years ago
Closed 9 years ago
#50 closed defect (wontfix)
Make oculus window full screen
Reported by: | Tom Goddard | Owned by: | Tom Goddard |
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Priority: | minor | Milestone: | |
Component: | Graphics | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | chimera |
Description
Make the oculus window go full screen without a title bar and window frame. The wx.ShowFullScreen() call unfortunately moves the window to the primary display on Mac 10.10. Possibly the wx.EnableFullScreenView() which is a Mac specific call would help but it is currently not in wxPython, only in wxWidgets. Needs more study.
Change History (2)
comment:1 by , 10 years ago
Component: | User Interface → Graphics |
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comment:2 by , 9 years ago
Resolution: | → wontfix |
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Status: | new → closed |
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VR toolkits now use direct rendering, not windows on extended display.