Opened 5 years ago

Closed 5 years ago

#4223 closed defect (duplicate)

ChimeraX bug report submission

Reported by: kbattula2@… Owned by: Tom Goddard
Priority: normal Milestone:
Component: Graphics Version:
Keywords: Cc: Greg Couch
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

The following bug report has been submitted:
Platform:        Windows-7-6.1.7601-SP1
ChimeraX Version: 1.1 (2020-09-09 22:22:27 UTC)
Description
(Describe the actions that caused this problem to occur here)

Log:
Startup Errors  
---  
bug | OpenGL.error.GLError: GLError(  
err = 1282,  
description = b'invalid operation',  
baseOperation = glGetFramebufferAttachmentParameteriv,  
pyArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
,  
),  
cArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
),  
cArguments = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
)  
)  
  
File "src\errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError  
  
See log for complete Python traceback.  
  
  
note | Traceback (most recent call last):  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\ui\statusbar.py", line 82, in _expose_event  
  
self._create_opengl_context()  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\ui\statusbar.py", line 110, in _create_opengl_context  
  
r.initialize_opengl(lw, lh)  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 1067, in initialize_opengl  
  
self.framebuffer_depth_bits() != 24 or  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 553, in framebuffer_depth_bits  
  
GL.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)  
  
File "src\latebind.pyx", line 39, in
OpenGL_accelerate.latebind.LateBind.__call__  
  
File "src\wrapper.pyx", line 318, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
  
File "src\wrapper.pyx", line 311, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\OpenGL\platform\baseplatform.py", line 415, in __call__  
  
return self( *args, **named )  
  
File "src\errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError  
  
OpenGL.error.GLError: GLError(  
  
err = 1282,  
  
description = b'invalid operation',  
  
baseOperation = glGetFramebufferAttachmentParameteriv,  
  
pyArgs = (  
  
GL_DRAW_FRAMEBUFFER,  
  
GL_DEPTH,  
  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
  
<object object at 0x000000000410E580>,  
  
),  
  
cArgs = (  
  
GL_DRAW_FRAMEBUFFER,  
  
GL_DEPTH,  
  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
  
array([0], dtype=int32),  
  
),  
  
cArguments = (  
  
GL_DRAW_FRAMEBUFFER,  
  
GL_DEPTH,  
  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
  
array([0], dtype=int32),  
  
)  
  
)  
  
  
  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\safesave.py", line 97, in __exit__  
os.replace(self._tmp_filename, self.name)  
PermissionError: [WinError 32] The process cannot access the file because it
is being used by another process:
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1.tmp' ->
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1'  
  
During handling of the above exception, another exception occurred:  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\safesave.py", line 105, in __exit__  
os.replace(self._tmp_filename, self.name)  
FileNotFoundError: [WinError 2] The system cannot find the file specified:
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1.tmp' ->
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1'  
  
During handling of the above exception, another exception occurred:  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\toolshed\info.py", line 531, in start_tool  
ti = api._api_caller.start_tool(api, session, self, tool_info)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\toolshed\\__init__.py", line 1253, in start_tool  
return cls._get_func(api, "start_tool")(session, ti.name)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\model_panel\\__init__.py", line 21, in start_tool  
return model_panel(session, tool_name)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\model_panel\tool.py", line 345, in model_panel  
_mp = ModelPanel(session, tool_name)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\model_panel\tool.py", line 29, in __init__  
now = self.settings.last_use = time()  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\settings.py", line 190, in __setattr__  
ConfigFile.__setattr__(self, name, value)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\configfile.py", line 365, in __setattr__  
ConfigFile.save(self)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\configfile.py", line 315, in save  
self._config.write(f)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\safesave.py", line 109, in __exit__  
os.remove(self._tmp_filename)  
FileNotFoundError: [WinError 2] The system cannot find the file specified:
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1.tmp'  
  
During handling of the above exception, another exception occurred:  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\tools.py", line 379, in start_tools  
bi.start_tool(session, tool_name)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\toolshed\info.py", line 537, in start_tool  
"start_tool() failed for tool %s in bundle %s:\n%s" % (tool_name, self.name,
str(e)))  
chimerax.core.toolshed.ToolshedError: start_tool() failed for tool Model Panel
in bundle ChimeraX-ModelPanel:  
[WinError 2] The system cannot find the file specified:
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1.tmp'  
  
Tool "Model Panel" failed to start:  
chimerax.core.toolshed.ToolshedError: start_tool() failed for tool Model Panel
in bundle ChimeraX-ModelPanel:  
[WinError 2] The system cannot find the file specified:
'C:\\\Users\\\kiran\\\AppData\\\Local\\\UCSF\\\ChimeraX\\\ModelPanel-1.tmp'  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\toolshed\info.py", line 537, in start_tool  
"start_tool() failed for tool %s in bundle %s:\n%s" % (tool_name, self.name,
str(e)))  
  
See log for complete Python traceback.  
  
UCSF ChimeraX version: 1.1 (2020-09-09)  
© 2016-2020 Regents of the University of California. All rights reserved.  
How to cite UCSF ChimeraX  

> open C:\Users\kiran\Desktop\Feb2021\6xtx.pdb format pdb

6xtx.pdb title:  
Cryoem structure of human CMG bound to atpgammas and DNA [more info...]  
  
Chain information for 6xtx.pdb #1  
---  
Chain | Description  
2 | DNA replication licensing factor MCM2  
3 | DNA replication licensing factor MCM3  
4 | DNA replication licensing factor MCM4  
5 | DNA replication licensing factor MCM5  
6 | P105MCM  
7 | DNA replication licensing factor MCM7  
A | GINS complex subunit 1  
B | GINS complex subunit 2  
C | GINS complex subunit 3  
D | GINS complex subunit 4  
E | PORC-π-1  
M | DNA (5'-D(P*TP*TP*TP*TP*TP*TP*TP*TP*TP*TP*T)-3')  
  
Non-standard residues in 6xtx.pdb #1  
---  
ADP — adenosine-5'-diphosphate  
AGS — phosphothiophosphoric acid-adenylate ester (atp-γ-S; adenosine
5'-(3-thiotriphosphate);adenosine 5'-(γ-thiotriphosphate);
adenosine-5'-diphosphate monothiophosphate)  
MG — magnesium ion  
ZN — zinc ion  
  
An error occurred in drawing the scene. Redrawing graphics is now stopped to
avoid a continuous stream of error messages. To restart graphics use the
command "graphics restart" after changing the settings that caused the error.  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\updateloop.py", line 73, in draw_new_frame  
view.draw(check_for_changes = False)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 139, in draw  
if not self._use_opengl():  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 106, in _use_opengl  
self._initialize_opengl()  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 121, in _initialize_opengl  
r.initialize_opengl(w, h)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 1067, in initialize_opengl  
self.framebuffer_depth_bits() != 24 or  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 553, in framebuffer_depth_bits  
GL.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)  
File "src\latebind.pyx", line 39, in
OpenGL_accelerate.latebind.LateBind.__call__  
File "src\wrapper.pyx", line 318, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
File "src\wrapper.pyx", line 311, in
OpenGL_accelerate.wrapper.Wrapper.__call__  
File "src\errorchecker.pyx", line 58, in
OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError  
OpenGL.error.GLError: GLError(  
err = 1282,  
description = b'invalid operation',  
baseOperation = glGetFramebufferAttachmentParameteriv,  
pyArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
<object object at 0x000000000410E580>,  
),  
cArgs = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
),  
cArguments = (  
GL_DRAW_FRAMEBUFFER,  
GL_DEPTH,  
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,  
array([0], dtype=int32),  
)  
)  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 2716, in compile_shader  
vs = shaders.compileShader(vshader, GL.GL_VERTEX_SHADER)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\OpenGL\GL\shaders.py", line 241, in compileShader  
shaderType,  
OpenGL.GL.shaders.ShaderCompilationError: ('Shader compile failure (0):
b"ERROR: 0:44: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\nERROR: 0:75: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\nERROR: 0:99: \'GL_ARB_explicit_attrib_location\' : extension is
disabled\\\n\\\n"', [b'#version 330 core\n#define USE_LIGHTING_NORMALS
1\n#define USE_INSTANCING 1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS
256\n\n/*\n * === UCSF ChimeraX Copyright ===\n * Copyright 2016 Regents of
the University of California.\n * All rights reserved. This software provided
pursuant to a\n * license agreement containing restrictions on its
disclosure,\n * duplication and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)  
  
During handling of the above exception, another exception occurred:  
  
Traceback (most recent call last):  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\triggerset.py", line 130, in invoke  
return self._func(self._name, data)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\filehistory.py", line 73, in <lambda>  
t.add_handler('frame drawn', lambda *args, s=self: s.capture_thumbnails_cb())  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\filehistory.py", line 85, in capture_thumbnails_cb  
fs.capture_image(models, ses)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\filehistory.py", line 173, in capture_image  
self.image = models_image(session, models, size)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\core\filehistory.py", line 235, in models_image  
image = v.image(width, height, camera = c, drawings = models)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 444, in image  
self.draw(c, drawings, swap_buffers = False)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 165, in draw  
self._draw_scene(camera, drawings)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 201, in _draw_scene  
shadow, multishadow = self._compute_shadowmaps(opaque_drawings,
transparent_drawings, camera)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\view.py", line 578, in _compute_shadowmaps  
shadow_enabled = r.shadow.use_shadow_map(camera, shadow_drawings)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 1351, in use_shadow_map  
draw_depth(r, sdrawings, opaque_only = not
r.material.transparent_cast_shadows)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\drawing.py", line 1510, in draw_depth  
draw_opaque(r, drawings)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\drawing.py", line 1486, in draw_opaque  
_draw_multiple(drawings, renderer, Drawing.OPAQUE_DRAW_PASS)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\drawing.py", line 1499, in _draw_multiple  
d.draw(renderer, draw_pass)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\drawing.py", line 739, in draw  
self.draw_self(renderer, draw_pass)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\drawing.py", line 746, in draw_self  
self._draw_geometry(renderer, opaque_only = any_transp)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\drawing.py", line 777, in _draw_geometry  
shader = r.shader(sopt)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 588, in shader  
p = self._opengl_shader(options)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 683, in _opengl_shader  
p = Shader(capabilities = capabilities, max_shadows =
self.multishadow.max_multishadows())  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 2658, in __init__  
capabilities, max_shadows)  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 2719, in compile_shader  
raise OpenGLError(str(e))  
chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR:
0:44: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:75: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:99: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"',
[b'#version 330 core\n#define USE_LIGHTING_NORMALS 1\n#define USE_INSTANCING
1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF
ChimeraX Copyright ===\n * Copyright 2016 Regents of the University of
California.\n * All rights reserved. This software provided pursuant to a\n *
license agreement containing restrictions on its disclosure,\n * duplication
and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)  
  
Error processing trigger "frame drawn":  
chimerax.graphics.opengl.OpenGLError: ('Shader compile failure (0): b"ERROR:
0:44: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:75: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\nERROR:
0:99: \'GL_ARB_explicit_attrib_location\' : extension is disabled\\\n\\\n"',
[b'#version 330 core\n#define USE_LIGHTING_NORMALS 1\n#define USE_INSTANCING
1\n#define USE_VERTEX_COLORS 1\n#define MAX_SHADOWS 256\n\n/*\n * === UCSF
ChimeraX Copyright ===\n * Copyright 2016 Regents of the University of
California.\n * All rights reserved. This software provided pursuant to a\n *
license agreement containing restrictions on its disclosure,\n * duplication
and use. For details see:\n *
http://www.rbvi.ucsf.edu/chimerax/docs/licensing.html\n * This notice must be
embedded in or attached to all copies,\n * including partial copies, of the
software or any revisions\n * or derivations thereof.\n * === UCSF ChimeraX
Copyright ===\n */\n\n#if defined(USE_TEXTURE_OUTLINE) ||
defined(USE_DEPTH_OUTLINE) || defined(USE_BLEND_TEXTURE_2D) ||
defined(USE_BLEND_TEXTURE_3D)\n\nlayout(location = 0) in vec3
position;\nlayout(location = 1) in vec2 tex_coord;\nout vec2
tex_coord_2d;\nvoid main(void)\n{\n tex_coord_2d = tex_coord;\n gl_Position =
vec4(position,1);\n}\n\n#else\n\n#if defined(USE_CLIP_PLANES) ||
defined(USE_STEREO_360)\nuniform mat4 model_matrix;\t// Map model coordinates
to scene coordinates\n#endif\n\n#if defined(USE_STEREO_360)\nuniform mat4
view_matrix;\t// Map scene coordinates to camera
coordinates\n#endif\n\nuniform mat4 model_view_matrix;\t// Map model
coordinates to camera coordinates\nuniform mat4
projection_matrix;\n\nlayout(location = 0) in vec3 position;\n\n#if
defined(USE_LIGHTING) || defined(USE_DEPTH_CUE)\nout vec3 v;\n#endif\n\n#ifdef
USE_LIGHTING\n\n#ifdef USE_LIGHTING_NORMALS\nlayout(location = 2) in vec3
normal;\nout vec3 N;\n#endif\n\n#ifdef USE_SHADOW\nuniform mat4
shadow_transform;\nout vec3 shadow_tex_coord;\n#endif\n\n#ifdef
USE_MULTISHADOW\n//out vec3 vscene;\n//out vec3 nscene;\n#endif\n\n#ifdef
USE_TEXTURE_3D_AMBIENT\nuniform mat4 ambient_tex3d_transform;\nout vec3
ambient_tex_coord;\n#endif\n\n#endif\t// end USE_LIGHTING\n\n#ifdef
USE_VERTEX_COLORS\nlayout(location = 3) in vec4 vcolor;\nout vec4
color;\n#endif\n\n#ifdef USE_TEXTURE_2D\nlayout(location = 1) in vec2
tex_coord;\nout vec2 tex_coord_2d;\n#endif\n\n#ifdef
USE_TEXTURE_3D\nlayout(location = 1) in vec3 tex_coord;\nout vec3
tex_coord_3d;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\nlayout(location = 1) in
vec3 tex_coord;\nout vec3 tex_coord_cubemap;\n#endif\n\n#ifdef
USE_SHIFT_AND_SCALE\nlayout(location = 4) in vec4
instance_shift_and_scale;\n#endif\n\n#ifdef USE_INSTANCING\nlayout(location =
5) in mat4 instance_placement;\n#endif\n\n#ifdef USE_FRAME_NUMBER\nuniform
float frame_number;\n#endif\n\n#ifdef USE_STEREO_360\n#ifdef USE_LIGHTING\nout
vec3 vshadow;\n#endif\nuniform vec4 camera_origin_and_shift;\nuniform vec4
camera_vertical;\n#endif\n\n#ifdef USE_CLIP_PLANES\nuniform int
num_clip_planes;\nuniform vec4 clip_planes[8];\t// Normal in scene coordinates
and offset\nout float gl_ClipDistance[8];\n#endif\n\nvoid
main(void)\n{\n#ifdef USE_SHIFT_AND_SCALE\n vec4 vi =
vec4(instance_shift_and_scale.w * position + instance_shift_and_scale.xyz,
1);\n#else\n #ifdef USE_INSTANCING\n vec4 vi = instance_placement *
vec4(position, 1);\n #else\n vec4 vi = vec4(position,1);\n
#endif\n#endif\n\n#ifdef USE_CLIP_PLANES\n vec4 vscene_c = model_matrix *
vi;\n for (int i = 0 ; i < num_clip_planes ; ++i)\n gl_ClipDistance[i] =
dot(vscene_c, clip_planes[i]);\n#endif\n\n#ifdef USE_STEREO_360\n vec4
vscene_s = model_matrix * vi;\n vec3 eye_axis = normalize(cross((vscene_s.xyz
- camera_origin_and_shift.xyz),\n camera_vertical.xyz));\n vec4 vsoffset =
vec4(vscene_s.xyz - camera_origin_and_shift.w * eye_axis, 1);\n vec4 veye =
view_matrix * vsoffset;\n#ifdef USE_LIGHTING\n vshadow = (model_view_matrix *
vi).xyz;\n // vshadow = (model_matrix * vi).xyz;\n#endif\n#else\n vec4 veye =
model_view_matrix * vi;\n#endif\n\n#if defined(USE_LIGHTING) ||
defined(USE_DEPTH_CUE)\n v = veye.xyz;\n#endif\n\n#ifdef USE_LIGHTING\n #ifdef
USE_LIGHTING_NORMALS\n #ifdef USE_INSTANCING\n vec3 ni =
vec3(instance_placement * vec4(normal,0));\n #else\n vec3 ni = normal;\n
#endif\n N = normalize((model_view_matrix * vec4(ni,0)).xyz);\n #endif\n
#ifdef USE_SHADOW\n #ifdef USE_STEREO_360\n shadow_tex_coord =
(shadow_transform * (view_matrix * vec4(vshadow,1))).stp;\n #else\n
shadow_tex_coord = (shadow_transform * veye).stp;\n #endif\n #endif\n #ifdef
USE_MULTISHADOW\n// vscene = (model_matrix * vi).xyz;\n// nscene =
(model_matrix * vec4(ni,0)).xyz;\n #endif\n #ifdef USE_TEXTURE_3D_AMBIENT\n //
TODO: This should use vertex scene coords, not vertex model coordinates\n
ambient_tex_coord = (ambient_tex3d_transform * vi).xyz;\n #endif\n#endif\t//
end USE_LIGHTING\n\n#ifdef USE_VERTEX_COLORS\n color =
vcolor;\n#endif\n\n#ifdef USE_TEXTURE_2D\n tex_coord_2d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_3D\n tex_coord_3d =
tex_coord;\n#endif\n\n#ifdef USE_TEXTURE_CUBEMAP\n tex_coord_cubemap =
tex_coord;\n#endif\n\n gl_Position = projection_matrix *
veye;\n}\n\n#endif\n'], GL_VERTEX_SHADER)  
  
File "C:\Program Files\ChimeraX 1.1\bin\lib\site-
packages\chimerax\graphics\opengl.py", line 2719, in compile_shader  
raise OpenGLError(str(e))  
  
See log for complete Python traceback.  
  




OpenGL version: 3.3.0 - Build 8.15.10.2696
OpenGL renderer: Intel(R) HD Graphics 4000
OpenGL vendor: Intel
Manufacturer: Dell Inc.
Model: Inspiron 5520
OS: Microsoft Windows 7 Home Basic  (Build 7601)
Memory: 8,487,546,880
MaxProcessMemory: 8,589,934,464
CPU: 4 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz"
PyQt version: 5.12.3
Compiled Qt version: 5.12.4
Runtime Qt version: 5.12.9
Installed Packages:
    alabaster: 0.7.12
    appdirs: 1.4.4
    Babel: 2.8.0
    backcall: 0.2.0
    blockdiag: 2.0.1
    certifi: 2020.6.20
    chardet: 3.0.4
    ChimeraX-AddH: 2.1.3
    ChimeraX-AlignmentAlgorithms: 2.0
    ChimeraX-AlignmentHdrs: 3.2
    ChimeraX-AlignmentMatrices: 2.0
    ChimeraX-Alignments: 2.1
    ChimeraX-Arrays: 1.0
    ChimeraX-Atomic: 1.6.1
    ChimeraX-AtomSearch: 2.0
    ChimeraX-AxesPlanes: 2.0
    ChimeraX-BasicActions: 1.1
    ChimeraX-BILD: 1.0
    ChimeraX-BlastProtein: 1.0.1
    ChimeraX-BondRot: 2.0
    ChimeraX-BugReporter: 1.0
    ChimeraX-BuildStructure: 2.0
    ChimeraX-Bumps: 1.0
    ChimeraX-BundleBuilder: 1.0
    ChimeraX-ButtonPanel: 1.0
    ChimeraX-CageBuilder: 1.0
    ChimeraX-CellPack: 1.0
    ChimeraX-Centroids: 1.1
    ChimeraX-ChemGroup: 2.0
    ChimeraX-Clashes: 2.0
    ChimeraX-ColorActions: 1.0
    ChimeraX-ColorGlobe: 1.0
    ChimeraX-CommandLine: 1.1.3
    ChimeraX-ConnectStructure: 2.0
    ChimeraX-Contacts: 1.0
    ChimeraX-Core: 1.1
    ChimeraX-CoreFormats: 1.0
    ChimeraX-coulombic: 1.0.1
    ChimeraX-Crosslinks: 1.0
    ChimeraX-Crystal: 1.0
    ChimeraX-DataFormats: 1.0
    ChimeraX-Dicom: 1.0
    ChimeraX-DistMonitor: 1.1
    ChimeraX-DistUI: 1.0
    ChimeraX-Dssp: 2.0
    ChimeraX-EMDB-SFF: 1.0
    ChimeraX-ExperimentalCommands: 1.0
    ChimeraX-FileHistory: 1.0
    ChimeraX-FunctionKey: 1.0
    ChimeraX-Geometry: 1.1
    ChimeraX-gltf: 1.0
    ChimeraX-Graphics: 1.0
    ChimeraX-Hbonds: 2.0
    ChimeraX-Help: 1.0
    ChimeraX-HKCage: 1.3
    ChimeraX-IHM: 1.0
    ChimeraX-ImageFormats: 1.0
    ChimeraX-IMOD: 1.0
    ChimeraX-IO: 1.0
    ChimeraX-Label: 1.0
    ChimeraX-ListInfo: 1.0
    ChimeraX-Log: 1.1.1
    ChimeraX-LookingGlass: 1.1
    ChimeraX-Map: 1.0.1
    ChimeraX-MapData: 2.0
    ChimeraX-MapEraser: 1.0
    ChimeraX-MapFilter: 2.0
    ChimeraX-MapFit: 2.0
    ChimeraX-MapSeries: 2.0
    ChimeraX-Markers: 1.0
    ChimeraX-Mask: 1.0
    ChimeraX-MatchMaker: 1.1
    ChimeraX-MDcrds: 2.0
    ChimeraX-MedicalToolbar: 1.0.1
    ChimeraX-Meeting: 1.0
    ChimeraX-MLP: 1.0
    ChimeraX-mmCIF: 2.2
    ChimeraX-MMTF: 2.0
    ChimeraX-Modeller: 1.0
    ChimeraX-ModelPanel: 1.0
    ChimeraX-ModelSeries: 1.0
    ChimeraX-Mol2: 2.0
    ChimeraX-Morph: 1.0
    ChimeraX-MouseModes: 1.0
    ChimeraX-Movie: 1.0
    ChimeraX-Neuron: 1.0
    ChimeraX-Nucleotides: 2.0
    ChimeraX-OpenCommand: 1.2.1
    ChimeraX-PDB: 2.1
    ChimeraX-PDBBio: 1.0
    ChimeraX-PickBlobs: 1.0
    ChimeraX-Positions: 1.0
    ChimeraX-PresetMgr: 1.0
    ChimeraX-PubChem: 2.0
    ChimeraX-Read-Pbonds: 1.0
    ChimeraX-Registration: 1.1
    ChimeraX-RemoteControl: 1.0
    ChimeraX-ResidueFit: 1.0
    ChimeraX-RestServer: 1.0
    ChimeraX-RNALayout: 1.0
    ChimeraX-RotamerLibMgr: 2.0
    ChimeraX-RotamerLibsDunbrack: 2.0
    ChimeraX-RotamerLibsDynameomics: 2.0
    ChimeraX-RotamerLibsRichardson: 2.0
    ChimeraX-SaveCommand: 1.2
    ChimeraX-SchemeMgr: 1.0
    ChimeraX-SDF: 2.0
    ChimeraX-Segger: 1.0
    ChimeraX-Segment: 1.0
    ChimeraX-SeqView: 2.2
    ChimeraX-Shape: 1.0.1
    ChimeraX-Shell: 1.0
    ChimeraX-Shortcuts: 1.0
    ChimeraX-ShowAttr: 1.0
    ChimeraX-ShowSequences: 1.0
    ChimeraX-SideView: 1.0
    ChimeraX-Smiles: 2.0
    ChimeraX-SmoothLines: 1.0
    ChimeraX-SpaceNavigator: 1.0
    ChimeraX-StdCommands: 1.0.4
    ChimeraX-STL: 1.0
    ChimeraX-Storm: 1.0
    ChimeraX-Struts: 1.0
    ChimeraX-Surface: 1.0
    ChimeraX-SwapAA: 2.0
    ChimeraX-SwapRes: 2.0
    ChimeraX-TapeMeasure: 1.0
    ChimeraX-Test: 1.0
    ChimeraX-Toolbar: 1.0
    ChimeraX-ToolshedUtils: 1.0
    ChimeraX-Tug: 1.0
    ChimeraX-UI: 1.2.3
    ChimeraX-uniprot: 2.0
    ChimeraX-ViewDockX: 1.0
    ChimeraX-Vive: 1.1
    ChimeraX-VolumeMenu: 1.0
    ChimeraX-VTK: 1.0
    ChimeraX-WavefrontOBJ: 1.0
    ChimeraX-WebCam: 1.0
    ChimeraX-WebServices: 1.0
    ChimeraX-Zone: 1.0
    colorama: 0.4.3
    comtypes: 1.1.7
    cxservices: 1.0
    cycler: 0.10.0
    Cython: 0.29.20
    decorator: 4.4.2
    distlib: 0.3.1
    docutils: 0.16
    filelock: 3.0.12
    funcparserlib: 0.3.6
    gdcm: 2.8.8
    grako: 3.16.5
    h5py: 2.10.0
    html2text: 2020.1.16
    idna: 2.10
    ihm: 0.16
    imagecodecs: 2020.5.30
    imagecodecs-lite: 2020.1.31
    imagesize: 1.2.0
    ipykernel: 5.3.0
    ipython: 7.15.0
    ipython-genutils: 0.2.0
    jedi: 0.17.2
    Jinja2: 2.11.2
    jupyter-client: 6.1.3
    jupyter-core: 4.6.3
    kiwisolver: 1.2.0
    line-profiler: 2.1.2
    lxml: 4.5.1
    MarkupSafe: 1.1.1
    matplotlib: 3.2.1
    msgpack: 1.0.0
    netifaces: 0.10.9
    networkx: 2.4
    numexpr: 2.7.1
    numpy: 1.18.5+mkl
    numpydoc: 1.0.0
    openvr: 1.12.501
    packaging: 20.4
    parso: 0.7.1
    pickleshare: 0.7.5
    Pillow: 7.1.2
    pip: 20.2.2
    pkginfo: 1.5.0.1
    prompt-toolkit: 3.0.7
    psutil: 5.7.0
    pycollada: 0.7.1
    pydicom: 2.0.0
    Pygments: 2.6.1
    PyOpenGL: 3.1.5
    PyOpenGL-accelerate: 3.1.5
    pyparsing: 2.4.7
    PyQt5-commercial: 5.12.3
    PyQt5-sip: 4.19.19
    PyQtWebEngine-commercial: 5.12.1
    python-dateutil: 2.8.1
    pytz: 2020.1
    pywin32: 228
    pyzmq: 19.0.2
    qtconsole: 4.7.4
    QtPy: 1.9.0
    RandomWords: 0.3.0
    requests: 2.24.0
    scipy: 1.4.1
    setuptools: 49.4.0
    sfftk-rw: 0.6.6.dev0
    six: 1.15.0
    snowballstemmer: 2.0.0
    sortedcontainers: 2.2.2
    Sphinx: 3.1.1
    sphinxcontrib-applehelp: 1.0.2
    sphinxcontrib-blockdiag: 2.0.0
    sphinxcontrib-devhelp: 1.0.2
    sphinxcontrib-htmlhelp: 1.0.3
    sphinxcontrib-jsmath: 1.0.1
    sphinxcontrib-qthelp: 1.0.3
    sphinxcontrib-serializinghtml: 1.1.4
    suds-jurko: 0.6
    tables: 3.6.1
    tifffile: 2020.6.3
    tinyarray: 1.2.2
    tornado: 6.0.4
    traitlets: 5.0.4
    urllib3: 1.25.10
    wcwidth: 0.2.5
    webcolors: 1.11.1
    wheel: 0.34.2
    WMI: 1.5.1

Change History (2)

comment:1 by Eric Pettersen, 5 years ago

Cc: Greg Couch added
Component: UnassignedGraphics
Owner: set to Tom Goddard
Platform: all
Project: ChimeraX
Status: newassigned

comment:2 by Eric Pettersen, 5 years ago

Resolution: duplicate
Status: assignedclosed

Duplicate of #4218

Note: See TracTickets for help on using tickets.