Opened 5 years ago
Last modified 5 years ago
#3384 assigned enhancement
Preserve volume per-vertex colors in sessions
| Reported by: | Owned by: | Tom Goddard | |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | Volume Data | Version: | |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
The following bug report has been submitted:
Platform: Darwin-19.5.0-x86_64-i386-64bit
ChimeraX Version: 1.1.dev202006100038 (2020-06-10 00:38:38 UTC)
Description
Session saving does not preserve volume per-vertex coloring when that coloring was computed by sampling another map which was closed before saving the session. The session should remember the per-vertex colors if it is not possible to recompute them.
Log:
UCSF ChimeraX version: 1.1.dev202006100038 (2020-06-10)
© 2016-2020 Regents of the University of California. All rights reserved.
> open /Users/goddard/ucsf/chimerax/src/bundles/surface/test.cxs format
> session
Log from Thu Jun 11 10:26:14 2020UCSF ChimeraX version: 1.1.dev202006100038
(2020-06-10)
© 2016-2020 Regents of the University of California. All rights reserved.
How to cite UCSF ChimeraX
> open /Users/goddard/Downloads/ChimeraX/EMDB/emd_0632.map format ccp4
Opened emd_0632.map, grid size 180,180,180, pixel 0.837, shown at level
0.0349, step 1, values float32
> volume gaussian #1 sDev 2
> color sample #1 map #2
Map values for surface "surface": minimum 0.001353, mean 0.01204, maximum
0.02183
> close #2
> save test.cxs
opened ChimeraX session
OpenGL version: 4.1 ATI-3.9.15
OpenGL renderer: AMD Radeon Pro Vega 20 OpenGL Engine
OpenGL vendor: ATI Technologies Inc.Hardware:
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro15,3
Processor Name: 8-Core Intel Core i9
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 8
L2 Cache (per Core): 256 KB
L3 Cache: 16 MB
Hyper-Threading Technology: Enabled
Memory: 32 GB
Boot ROM Version: 1037.120.87.0.0 (iBridge: 17.16.15300.0.0,0)
Software:
System Software Overview:
System Version: macOS 10.15.5 (19F101)
Kernel Version: Darwin 19.5.0
Time since boot: 1 day 18:17
Graphics/Displays:
Intel UHD Graphics 630:
Chipset Model: Intel UHD Graphics 630
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1536 MB
Vendor: Intel
Device ID: 0x3e9b
Revision ID: 0x0002
Automatic Graphics Switching: Supported
gMux Version: 5.0.0
Metal: Supported, feature set macOS GPUFamily2 v1
Radeon Pro Vega 20:
Chipset Model: Radeon Pro Vega 20
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 4 GB
Vendor: AMD (0x1002)
Device ID: 0x69af
Revision ID: 0x00c0
ROM Revision: 113-D2060I-087
VBIOS Version: 113-D20601MA0T-016
Option ROM Version: 113-D20601MA0T-016
EFI Driver Version: 01.01.087
Automatic Graphics Switching: Supported
gMux Version: 5.0.0
Metal: Supported, feature set macOS GPUFamily2 v1
Displays:
Color LCD:
Display Type: Built-In Retina LCD
Resolution: 2880 x 1800 Retina
Framebuffer Depth: 24-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Automatically Adjust Brightness: No
Connection Type: Internal
PyQt version: 5.12.3
Compiled Qt version: 5.12.4
Runtime Qt version: 5.12.8
Change History (1)
comment:1 by , 5 years ago
| Component: | Unassigned → Volume Data |
|---|---|
| Owner: | set to |
| Platform: | → all |
| Project: | → ChimeraX |
| Status: | new → assigned |
| Summary: | ChimeraX bug report submission → Preserve volume per-vertex colors in sessions |
| Type: | defect → enhancement |
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This will have to rely on the recomputed contour surface having exactly the same vertices, or it could save the surface. Even if the surface is saved any threshold level change will immediately lose the coloring.