Opened 6 years ago

Closed 6 years ago

#2815 closed defect (fixed)

VR buttons cause shadow recomputation

Reported by: goddard@… Owned by: Tom Goddard
Priority: normal Milestone:
Component: VR Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

The following bug report has been submitted:
Platform:        Windows-10-10.0.17763
ChimeraX Version: 0.92 (2020-01-22)
Description
Hovering over VR button so that it rises causes ambient shadow recomputation.  This causes flicker.  The VR ui should not cast shadows.

Log:
UCSF ChimeraX version: 0.92 (2020-01-22)  
© 2016-2020 Regents of the University of California. All rights reserved.  
How to cite UCSF ChimeraX  

> open 0557 fromDatabase emdb

Opened emd_0557.map, grid size 400,400,400, pixel 1.05, shown at level 0.0747,
step 2, values float32  

> volume #1 step 1

> vr true

started SteamVR rendering  

> vr true

> lighting soft

VR mode contour level  

> volume #1 level -0.7553

> volume #1 level 0.7497

> volume #1 level 0.2516




OpenGL version: 3.3.0 NVIDIA 430.39
OpenGL renderer: Quadro P6000/PCIe/SSE2
OpenGL vendor: NVIDIA Corporation

Change History (2)

comment:1 by Tom Goddard, 6 years ago

Component: UnassignedVR
Owner: set to Tom Goddard
Platform: all
Project: ChimeraX
Status: newassigned
Summary: ChimeraX bug report submissionVR buttons cause shadow recomputation

comment:2 by Tom Goddard, 6 years ago

Resolution: fixed
Status: assignedclosed

Fixed.

Note: See TracTickets for help on using tickets.