Opened 6 years ago
Closed 6 years ago
#2815 closed defect (fixed)
VR buttons cause shadow recomputation
Reported by: | Owned by: | Tom Goddard | |
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Priority: | normal | Milestone: | |
Component: | VR | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
The following bug report has been submitted: Platform: Windows-10-10.0.17763 ChimeraX Version: 0.92 (2020-01-22) Description Hovering over VR button so that it rises causes ambient shadow recomputation. This causes flicker. The VR ui should not cast shadows. Log: UCSF ChimeraX version: 0.92 (2020-01-22) © 2016-2020 Regents of the University of California. All rights reserved. How to cite UCSF ChimeraX > open 0557 fromDatabase emdb Opened emd_0557.map, grid size 400,400,400, pixel 1.05, shown at level 0.0747, step 2, values float32 > volume #1 step 1 > vr true started SteamVR rendering > vr true > lighting soft VR mode contour level > volume #1 level -0.7553 > volume #1 level 0.7497 > volume #1 level 0.2516 OpenGL version: 3.3.0 NVIDIA 430.39 OpenGL renderer: Quadro P6000/PCIe/SSE2 OpenGL vendor: NVIDIA Corporation
Change History (2)
comment:1 by , 6 years ago
Component: | Unassigned → VR |
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Owner: | set to |
Platform: | → all |
Project: | → ChimeraX |
Status: | new → assigned |
Summary: | ChimeraX bug report submission → VR buttons cause shadow recomputation |
comment:2 by , 6 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed.