Opened 6 years ago
Closed 6 years ago
#2242 closed defect (fixed)
coloring surface cap by map looks bad because cap triangles are long/nonlocalized
Reported by: | Elaine Meng | Owned by: | Tom Goddard |
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Priority: | major | Milestone: | |
Component: | Surface | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
As per the summary, the streaky, wrong-looking coloring by map value is because surface cap triangles are not subdivided into more localized bits instead of long shards. Example image attached.
Attachments (1)
Change History (3)
by , 6 years ago
Attachment: | mlpslice.png added |
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comment:1 by , 6 years ago
Component: | Unassigned → Surface |
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comment:2 by , 6 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed.
I made clip caps by default use subdivision 1.0, the same as what Chimera uses.
I added a "surface cap" command option called subdivision to set the subdivision value, for example, "surface cap subdiv 2". A value of 0 means no subdivision giving the long skinny triangles that each span from edge to edge of the cap.
I added a preference setting "Cap subdivision factor" under the Clipping tab. Also I renamed "Surface caps" (boolean) to "Cap clipped surfaces" (sadly to get the options in a decent order, since they are alphabetically ordered).