Opened 6 years ago
Closed 6 years ago
#2213 closed defect (fixed)
Can't add volume threshold with context menu
Reported by: | Owned by: | Tom Goddard | |
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Priority: | normal | Milestone: | |
Component: | Volume Data | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
The following bug report has been submitted: Platform: Darwin-18.6.0-x86_64-i386-64bit ChimeraX Version: 0.91 (2019-07-11) Description Adding a new threshold using the context menu on multichannel volume data does not show the new vertical bar on the histogram, although the surface appears in the graphics. Reported originally by Graham Johnson. Log: UCSF ChimeraX version: 0.91 (2019-07-11) © 2016-2019 Regents of the University of California. All rights reserved. How to cite UCSF ChimeraX > open /Users/goddard/ucsf/presentations/optical- mar2019/data/AICS-10_136.ome.tiff Summary of feedback from opening /Users/goddard/ucsf/presentations/optical- mar2019/data/AICS-10_136.ome.tiff --- notes | image name 3500000510_100X_20170131_E05_P03.czi #1, dimension order XYCZT, grid spacing 0.1083, 0.1083, 0.29, grid size 512, 512, 42, times 1, channels 9, value type uint16 Opened multi-channel map AICS-10_136.ome.tiff, 9 channels, grid size 512,512,42, pixel 0.108,0.108,0.29, shown at step 1, values uint16 OpenGL version: 4.1 ATI-2.9.26 OpenGL renderer: AMD Radeon Pro 580 OpenGL Engine OpenGL vendor: ATI Technologies Inc.
Change History (2)
comment:1 by , 6 years ago
Component: | Unassigned → Volume Data |
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Owner: | set to |
Platform: | → all |
Project: | → ChimeraX |
Status: | new → assigned |
Summary: | ChimeraX bug report submission → Can't add volume threshold with context menu |
comment:2 by , 6 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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Fixed.
Problem was that creating volume surface for new threshold invoked a volume "color changed" trigger before the surface creation completed, and that reset the histogram markers to not include this surface.
This bug was introduced when changing the color handling of VolumeSurface.