| 5 | | |
| 6 | | -----Original Message----- |
| 7 | | From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu> |
| 8 | | Sent: Friday, September 13, 2024 9:23 AM |
| 9 | | To: goddard@cgl.ucsf.edu; Browne, Kristen (NIH/NIAID) [C] <kristen.browne@nih.gov> |
| 10 | | Cc: meng@cgl.ucsf.edu; Cruz, Phil (NIH/NIAID) [C] <phil.cruz@nih.gov> |
| 11 | | Subject: [EXTERNAL] Re: [ChimeraX] #15899: Hidden vertices in GLB output, and GLB nodes not centered at (0,0,0) |
| 12 | | |
| 13 | | #15899: Hidden vertices in GLB output, and GLB nodes not centered at (0,0,0) |
| 14 | | ---------------------------------------+------------------------- |
| 15 | | Reporter: kristen.browne@... | Owner: Tom Goddard |
| 16 | | Type: defect | Status: closed |
| 17 | | Priority: normal | Milestone: |
| 18 | | Component: Input/Output | Version: |
| 19 | | Resolution: fixed | Keywords: |
| 20 | | Blocked By: | Blocking: |
| 21 | | Notify when closed: | Platform: all |
| 22 | | Project: ChimeraX | |
| 23 | | ---------------------------------------+------------------------- |
| 24 | | Comment (by kristen.browne@...): |
| 25 | | |
| 26 | | {{{ |
| 27 | | The the local centering is a great feature, thank you! |
| 28 | | |
| 29 | | The rotation issue isn't a major concern, as it's unlikely that other users will be importing multiple objects in different formats into the same scene. With the vertex cleanup and the local centering of the GLB, I can now reliably predict the rotation to align my renders in Blender, so everything seems ready to go! When the extra vertices were present and the local center was misaligned, it was difficult to pinpoint the problem. But now, it's an easy and predictable fix. |
| 30 | | Thanks! |
| 31 | | |
| 32 | | K |
| 33 | | |
| 34 | | -----Original Message----- |
| 35 | | From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu> |
| 36 | | Sent: Thursday, September 12, 2024 7:02 PM |
| 37 | | To: goddard@cgl.ucsf.edu; Browne, Kristen (NIH/NIAID) [C] <kristen.browne@nih.gov> |
| 38 | | Cc: meng@cgl.ucsf.edu; Cruz, Phil (NIH/NIAID) [C] <phil.cruz@nih.gov> |
| 39 | | Subject: [EXTERNAL] Re: [ChimeraX] #15899: Hidden vertices in GLB output, and GLB nodes not centered at (0,0,0) |
| 40 | | |
| 41 | | #15899: Hidden vertices in GLB output, and GLB nodes not centered at |
| 42 | | (0,0,0) |
| 43 | | ---------------------------------------+------------------------- |
| 44 | | Reporter: kristen.browne@... | Owner: Tom Goddard |
| 45 | | Type: defect | Status: closed |
| 46 | | Priority: normal | Milestone: |
| 47 | | Component: Input/Output | Version: |
| 48 | | Resolution: fixed | Keywords: |
| 49 | | Blocked By: | Blocking: |
| 50 | | Notify when closed: | Platform: all |
| 51 | | Project: ChimeraX | |
| 52 | | ---------------------------------------+------------------------- |
| 53 | | Comment (by Tom Goddard): |
| 54 | | |
| 55 | | Kristen, ChimeraX VRML output only includes one node, a single IndexedFaceSet for everything in the ChimeraX scene. By default it is centered at (0,0,0) by shifting all the vertices. So the local origin problem that was seen with GLTF output does not happen in VRML. But also the VRML will not allow you to easily separate out individual scene objects since it does not use a tree of nodes. The VRML output could use a tree of nodes, but that is much more complex to produce. |
| 56 | | -- |
| 57 | | Ticket URL: |
| 58 | | <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/15899#comment:24> |
| 59 | | ChimeraX <https://www.rbvi.ucsf.edu/chimerax/> |
| 60 | | ChimeraX Issue Tracker |
| 61 | | CAUTION: This email originated from outside of the organization. Do not click links or open attachments unless you recognize the sender and are confident the content is safe. |
| 62 | | }}} |
| 63 | | -- |
| 64 | | Ticket URL: <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/15899#comment:25> |
| 65 | | ChimeraX <https://www.rbvi.ucsf.edu/chimerax/> |
| 66 | | ChimeraX Issue Tracker |
| 67 | | CAUTION: This email originated from outside of the organization. Do not click links or open attachments unless you recognize the sender and are confident the content is safe. |
| 68 | | }}} |