Changes between Initial Version and Version 1 of Ticket #15899, comment 26


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Timestamp:
Sep 13, 2024, 10:46:39 AM (14 months ago)
Author:
Tom Goddard

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  • Ticket #15899, comment 26

    initial v1  
    1 {{{
     1
    22After I catch Phil up on everything next week, I think we'll want to enable this centering option in the NIH 3D workflows (if it isn't the default), but I don't want to make that call without informing Phil.
    33
    44K
    5 
    6 -----Original Message-----
    7 From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu>
    8 Sent: Friday, September 13, 2024 9:23 AM
    9 To: goddard@cgl.ucsf.edu; Browne, Kristen (NIH/NIAID) [C] <kristen.browne@nih.gov>
    10 Cc: meng@cgl.ucsf.edu; Cruz, Phil (NIH/NIAID) [C] <phil.cruz@nih.gov>
    11 Subject: [EXTERNAL] Re: [ChimeraX] #15899: Hidden vertices in GLB output, and GLB nodes not centered at (0,0,0)
    12 
    13 #15899: Hidden vertices in GLB output, and GLB nodes not centered at (0,0,0)
    14 ---------------------------------------+-------------------------
    15           Reporter:  kristen.browne@...  |      Owner:  Tom Goddard
    16               Type:  defect            |     Status:  closed
    17           Priority:  normal            |  Milestone:
    18          Component:  Input/Output      |    Version:
    19         Resolution:  fixed             |   Keywords:
    20         Blocked By:                    |   Blocking:
    21 Notify when closed:                    |   Platform:  all
    22            Project:  ChimeraX          |
    23 ---------------------------------------+-------------------------
    24 Comment (by kristen.browne@...):
    25 
    26  {{{
    27  The the local centering is a great feature, thank you!
    28 
    29  The rotation issue isn't a major concern, as it's unlikely that other  users will be importing multiple objects in different formats into the  same scene. With the vertex cleanup and the local centering of the GLB, I  can now reliably predict the rotation to align my renders in Blender, so  everything seems ready to go! When the extra vertices were present and the  local center was misaligned, it was difficult to pinpoint the problem. But  now, it's an easy and predictable fix.
    30  Thanks!
    31 
    32  K
    33 
    34  -----Original Message-----
    35  From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu>
    36  Sent: Thursday, September 12, 2024 7:02 PM
    37  To: goddard@cgl.ucsf.edu; Browne, Kristen (NIH/NIAID) [C]  <kristen.browne@nih.gov>
    38  Cc: meng@cgl.ucsf.edu; Cruz, Phil (NIH/NIAID) [C] <phil.cruz@nih.gov>
    39  Subject: [EXTERNAL] Re: [ChimeraX] #15899: Hidden vertices in GLB output,  and GLB nodes not centered at (0,0,0)
    40 
    41  #15899: Hidden vertices in GLB output, and GLB nodes not centered at
    42  (0,0,0)
    43  ---------------------------------------+-------------------------
    44            Reporter:  kristen.browne@...  |      Owner:  Tom Goddard
    45                Type:  defect            |     Status:  closed
    46            Priority:  normal            |  Milestone:
    47           Component:  Input/Output      |    Version:
    48          Resolution:  fixed             |   Keywords:
    49          Blocked By:                    |   Blocking:
    50  Notify when closed:                    |   Platform:  all
    51             Project:  ChimeraX          |
    52  ---------------------------------------+-------------------------
    53  Comment (by Tom Goddard):
    54 
    55   Kristen, ChimeraX VRML output only includes one node, a single  IndexedFaceSet for everything in the ChimeraX scene.  By default it is  centered at (0,0,0) by shifting all the vertices.  So the local origin  problem that was seen with GLTF output does not happen in VRML.  But also  the VRML will not allow you to easily separate out individual scene  objects since it does not use a tree of nodes.  The VRML output could use  a tree of nodes, but that is much more complex to produce.
    56  --
    57  Ticket URL:
    58  <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/15899#comment:24>
    59  ChimeraX <https://www.rbvi.ucsf.edu/chimerax/>
    60  ChimeraX Issue Tracker
    61  CAUTION: This email originated from outside of the organization. Do not  click links or open attachments unless you recognize the sender and are  confident the content is safe.
    62  }}}
    63 --
    64 Ticket URL: <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/15899#comment:25>
    65 ChimeraX <https://www.rbvi.ucsf.edu/chimerax/>
    66 ChimeraX Issue Tracker
    67 CAUTION: This email originated from outside of the organization. Do not click links or open attachments unless you recognize the sender and are confident the content is safe.
    68 }}}