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| 28 | | |
| 29 | | -----Original Message----- |
| 30 | | From: ChimeraX <ChimeraX-bugs-admin@cgl.ucsf.edu> |
| 31 | | Sent: Tuesday, September 10, 2024 3:37 PM |
| 32 | | To: Browne, Kristen (NIH/NIAID) [C] <kristen.browne@nih.gov>; goddard@cgl.ucsf.edu |
| 33 | | Cc: gregc@cgl.ucsf.edu |
| 34 | | Subject: [EXTERNAL] Re: [ChimeraX] #15899: WRL vs. GLB output |
| 35 | | |
| 36 | | #15899: WRL vs. GLB output |
| 37 | | ---------------------------------------+------------------------- |
| 38 | | Reporter: kristen.browne@... | Owner: Tom Goddard |
| 39 | | Type: defect | Status: assigned |
| 40 | | Priority: normal | Milestone: |
| 41 | | Component: Input/Output | Version: |
| 42 | | Resolution: | Keywords: |
| 43 | | Blocked By: | Blocking: |
| 44 | | Notify when closed: | Platform: all |
| 45 | | Project: ChimeraX | |
| 46 | | ---------------------------------------+------------------------- |
| 47 | | Comment (by Tom Goddard): |
| 48 | | |
| 49 | | BabylonJS reports the default camera target as close to 0,0,0 with the ChimeraX .glb centering. In otherwords BabylonJS computed the bounding box and used the centering transformation and so it gets the desired center near 0,0,0. It should be exactly 0,0,0 but the discrepancy is a ChimeraX problem. If I open the uncentered ChimeraX .glb in BabylonJS then the default camera target center is (-160, -104, -165). So it seems the centering does what it is supposed to in BabylonJS. So I am trying to understand what you mean by "Babylon has the same issues as Blender does with these files". |
| 50 | | -- |
| 51 | | Ticket URL: <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/15899#comment:13> |
| 52 | | ChimeraX <https://www.rbvi.ucsf.edu/chimerax/> |
| 53 | | ChimeraX Issue Tracker |
| 54 | | CAUTION: This email originated from outside of the organization. Do not click links or open attachments unless you recognize the sender and are confident the content is safe. |
| 55 | | }}} |