Opened 15 months ago

Closed 9 months ago

#15707 closed defect (fixed)

Turning on raycasting with an open segmentation results in disappearing volume

Reported by: Zach Pearson Owned by: Zach Pearson
Priority: high Milestone:
Component: Graphics Version:
Keywords: Cc: Elaine Meng
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description


Change History (2)

comment:1 by Zach Pearson, 15 months ago

Cc: Elaine Meng added

comment:2 by Zach Pearson, 9 months ago

Resolution: fixed
Status: assignedclosed

It turns out that in the VolumeRaycastDrawing's draw method, the bounds of the raycast volume were being set before the correct shader had been loaded.

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