Opened 15 months ago
Closed 9 months ago
#15707 closed defect (fixed)
Turning on raycasting with an open segmentation results in disappearing volume
Reported by: | Zach Pearson | Owned by: | Zach Pearson |
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Priority: | high | Milestone: | |
Component: | Graphics | Version: | |
Keywords: | Cc: | Elaine Meng | |
Blocked By: | Blocking: | ||
Notify when closed: | Platform: | all | |
Project: | ChimeraX |
Description
Change History (2)
comment:1 by , 15 months ago
Cc: | added |
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comment:2 by , 9 months ago
Resolution: | → fixed |
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Status: | assigned → closed |
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It turns out that in the VolumeRaycastDrawing's draw method, the bounds of the raycast volume were being set before the correct shader had been loaded.