Opened 16 months ago
Closed 10 months ago
#15707 closed defect (fixed)
Turning on raycasting with an open segmentation results in disappearing volume
| Reported by: | Zach Pearson | Owned by: | Zach Pearson |
|---|---|---|---|
| Priority: | high | Milestone: | |
| Component: | Graphics | Version: | |
| Keywords: | Cc: | Elaine Meng | |
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
Change History (2)
comment:1 by , 16 months ago
| Cc: | added |
|---|
comment:2 by , 10 months ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
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It turns out that in the VolumeRaycastDrawing's draw method, the bounds of the raycast volume were being set before the correct shader had been loaded.