Opened 7 years ago
Closed 7 years ago
#1503 closed defect (fixed)
Side View wrong
| Reported by: | Owned by: | Tom Goddard | |
|---|---|---|---|
| Priority: | normal | Milestone: | 0.9 |
| Component: | General Controls | Version: | |
| Keywords: | Cc: | Greg Couch | |
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
The following bug report has been submitted: Platform: Darwin-18.2.0-x86_64-i386-64bit ChimeraX Version: 0.8 (2018-11-30) Description Not sure if this is a known issue, but Side View seems to be broken in the current build (or at least the one I am using) - the molecule does not show up. Cheers Oli Log: > camera ortho > lighting soft > cofr centerOfView UCSF ChimeraX version: 0.8 (2018-11-30) How to cite UCSF ChimeraX > open cryosparc_P30_J113_004_volume_map_sharp.mrc Opened cryosparc_P30_J113_004_volume_map_sharp.mrc, grid size 350,350,350, pixel 1.19, shown at level 3.11, step 2, values float32 QGestureManager::deliverEvent: could not find the target for gesture > color #1 cornflower blue > turn z 90 > turn z -10 Unknown command: scale 1.1 > zoom 1.1 > zoom 1.1 > zoom 1.1 > zoom 1.1 > toolshed show "Side View" OpenGL version: 4.1 ATI-2.2.8 OpenGL renderer: AMD Radeon Pro 580 OpenGL Engine OpenGL vendor: ATI Technologies Inc. File attachment: Screen Shot 2018-12-05 at 6.09.00 PM.png
Attachments (1)
Change History (3)
by , 7 years ago
| Attachment: | Screen Shot 2018-12-05 at 6.09.00 PM.png added |
|---|
comment:1 by , 7 years ago
| Cc: | added |
|---|---|
| Component: | Unassigned → General Controls |
| Milestone: | → 0.9 |
| Owner: | set to |
| Platform: | → all |
| Project: | → ChimeraX |
| Status: | new → assigned |
| Summary: | ChimeraX bug report submission → Side View wrong |
When I try it, I can see models in the Side View, but they're clearly in the wrong position (above the viewing frustum).
--Eric
comment:2 by , 7 years ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
Fixed.
Side view code was modifying camera position in an incorrect way. It modified immutable Place instance. A code change 6 days ago made the modification only effect a copy of the matrix. Correct method is to make a new Place instance initialized with the correct camera view direction and origin.
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