Opened 7 years ago

Closed 7 years ago

#1503 closed defect (fixed)

Side View wrong

Reported by: olibclarke@… Owned by: Tom Goddard
Priority: normal Milestone: 0.9
Component: General Controls Version:
Keywords: Cc: Greg Couch
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

The following bug report has been submitted:
Platform:        Darwin-18.2.0-x86_64-i386-64bit
ChimeraX Version: 0.8 (2018-11-30)
Description
Not sure if this is a known issue, but Side View seems to be broken in the current build (or at least the one I am using) - the molecule does not show up.

Cheers
Oli

Log:
> camera ortho

> lighting soft

> cofr centerOfView

UCSF ChimeraX version: 0.8 (2018-11-30)  
How to cite UCSF ChimeraX  

> open cryosparc_P30_J113_004_volume_map_sharp.mrc

Opened cryosparc_P30_J113_004_volume_map_sharp.mrc, grid size 350,350,350,
pixel 1.19, shown at level 3.11, step 2, values float32  

QGestureManager::deliverEvent: could not find the target for gesture  

> color #1 cornflower blue

> turn z 90

> turn z -10

Unknown command: scale 1.1  

> zoom 1.1

> zoom 1.1

> zoom 1.1

> zoom 1.1

> toolshed show "Side View"




OpenGL version: 4.1 ATI-2.2.8
OpenGL renderer: AMD Radeon Pro 580 OpenGL Engine
OpenGL vendor: ATI Technologies Inc.
File attachment: Screen Shot 2018-12-05 at 6.09.00 PM.png

Screen Shot 2018-12-05 at 6.09.00 PM.png

Attachments (1)

Screen Shot 2018-12-05 at 6.09.00 PM.png (2.8 MB ) - added by olibclarke@… 7 years ago.
Added by email2trac

Change History (3)

by olibclarke@…, 7 years ago

Added by email2trac

comment:1 by Eric Pettersen, 7 years ago

Cc: Greg Couch added
Component: UnassignedGeneral Controls
Milestone: 0.9
Owner: set to Tom Goddard
Platform: all
Project: ChimeraX
Status: newassigned
Summary: ChimeraX bug report submissionSide View wrong

When I try it, I can see models in the Side View, but they're clearly in the wrong position (above the viewing frustum).

--Eric

comment:2 by Tom Goddard, 7 years ago

Resolution: fixed
Status: assignedclosed

Fixed.

Side view code was modifying camera position in an incorrect way. It modified immutable Place instance. A code change 6 days ago made the modification only effect a copy of the matrix. Correct method is to make a new Place instance initialized with the correct camera view direction and origin.

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