Opened 12 years ago

Closed 11 years ago

#12 closed enhancement (fixed)

Make mouse selection work with oculus rendering

Reported by: Tom Goddard Owned by: Tom Goddard
Priority: minor Milestone:
Component: Retired Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: chimera

Description

Mouse selection of objects only works correctly for mono camera mode. Would like it to work in stereo modes such as oculus rift. Currently it simply picks the wrong object.

Need to fix Camera clip_plane_points() to use a specific view number. For oculus mode would want to determine which half of window mouse is in to choose left vs right eye. Then would need to unwarp (lens correction) to get the correct line of sight through the mouse. A similar calculation would be needed to go from window pixel position to direction in dome camera mode. In sequential stereo mode can just use left eye.

Change History (1)

comment:1 by Tom Goddard, 11 years ago

Resolution: fixed
Status: newclosed

Fixed. Mouse can be either in the left or right eye view and it correctly computes the objects under mouse.

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