Opened 8 years ago
Closed 8 years ago
#1049 closed defect (duplicate)
RE: VR ON bug in latest release
| Reported by: | Owned by: | Tom Goddard | |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | VR | Version: | |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Notify when closed: | Platform: | all | |
| Project: | ChimeraX |
Description
You're right. I scrolled down to far on the ChimeraX Download page and picked the Released not the Daily Builds. Maybe the background color on the Daily could be changed to highlight it's different from the one below. They are visually almost identical.
(That sounds like I'm trying to deflect from my mistake, but I'm not. Just making a suggestion while waiting on the download. 😊 )
-----Original Message-----
From: Tom Goddard [mailto:goddard@sonic.net]
Sent: Friday, March 2, 2018 4:23 PM
To: Tom Skillman <TSkillman@benaroyaresearch.org>
Cc: chimerax-bugs@cgl.ucsf.edu
Subject: Re: VR ON bug in latest release
Hi Tom,
Are you sure you ran the current ChimeraX nightly build? Because SteamVR did an update about 2 weeks ago where its compositor now generates an OpenGL error the first time you feed it two images -- a bug in SteamVR, and unfortunately ChimeraX checks for errors after it does it does OpenGL calls. What you are seeing is that SteamVR error. But I fixed that a few weeks ago in ChimeraX, having it ignore the SteamVR OpenGL error and just continue on.
Tom
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Change History (2)
comment:1 by , 8 years ago
| Component: | Unassigned → VR |
|---|---|
| Owner: | set to |
| Platform: | → all |
| Project: | → ChimeraX |
| Status: | new → assigned |
comment:2 by , 8 years ago
| Resolution: | → duplicate |
|---|---|
| Status: | assigned → closed |
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SteamVR bug, worked around it in ChimeraX a month ago.