Opened 23 months ago

Last modified 23 months ago

#10282 assigned enhancement

Surface transparency not preserved when playing trajectory

Reported by: goddard@… Owned by: Tom Goddard
Priority: normal Milestone:
Component: Surface Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: jmsstarlight@gmail.com Platform: all
Project: ChimeraX

Description

The following bug report has been submitted:
Platform:        macOS-13.6.1-x86_64-i386-64bit
ChimeraX Version: 1.8.dev202311100228 (2023-11-10 02:28:59 UTC)
Description
Per-atom surface transparency is lost when playing a trajectory where the surface changes each frame.  Reported on ChimeraX mailing list by Enrico Martinez.

Log:
Could not find tool "Tabbed Toolbar"  
UCSF ChimeraX version: 1.8.dev202311100228 (2023-11-10)  
© 2016-2023 Regents of the University of California. All rights reserved.  
How to cite UCSF ChimeraX  

> open 1plx format mmcif fromDatabase pdb coordsets true

1plx title:  
NMR structure of Methionine-Enkephalin in fast tumbling Bicelles/DMPG [more
info...]  
  
Chain information for 1plx #1  
---  
Chain | Description | UniProt  
A | Met-enkephalin 1 | PENK_HUMAN 1-5  
  
1plx has 80 coordinate sets  

> surface

> transparency :TYR 80

> coordset #1




OpenGL version: 4.1 ATI-4.14.1
OpenGL renderer: AMD Radeon Pro 580 OpenGL Engine
OpenGL vendor: ATI Technologies Inc.

Python: 3.11.2
Locale: UTF-8
Qt version: PyQt6 6.3.1, Qt 6.3.1
Qt runtime version: 6.3.2
Qt platform: cocoa
Hardware:

    Hardware Overview:

      Model Name: iMac
      Model Identifier: iMac18,3
      Processor Name: Quad-Core Intel Core i7
      Processor Speed: 4.2 GHz
      Number of Processors: 1
      Total Number of Cores: 4
      L2 Cache (per Core): 256 KB
      L3 Cache: 8 MB
      Hyper-Threading Technology: Enabled
      Memory: 32 GB
      System Firmware Version: 522.0.0.0.0
      OS Loader Version: 577.140.2~15
      SMC Version (system): 2.41f2

Software:

    System Software Overview:

      System Version: macOS 13.6.1 (22G313)
      Kernel Version: Darwin 22.6.0
      Time since boot: 4 days, 22 hours, 5 minutes

Graphics/Displays:

    Radeon Pro 580:

      Chipset Model: Radeon Pro 580
      Type: GPU
      Bus: PCIe
      PCIe Lane Width: x16
      VRAM (Total): 8 GB
      Vendor: AMD (0x1002)
      Device ID: 0x67df
      Revision ID: 0x00c0
      ROM Revision: 113-D000AA-931
      VBIOS Version: 113-D0001A1X-025
      EFI Driver Version: 01.00.931
      Metal Support: Metal 2
      Displays:
        iMac:
          Display Type: Built-In Retina LCD
          Resolution: Retina 5K (5120 x 2880)
          Framebuffer Depth: 30-Bit Color (ARGB2101010)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Automatically Adjust Brightness: Yes
          Connection Type: Internal


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Change History (5)

comment:1 by Tom Goddard, 23 months ago

Component: UnassignedSurface
Notify when closed: jmsstarlight@gmail.com
Owner: set to Tom Goddard
Platform: all
Project: ChimeraX
Status: newassigned
Summary: ChimeraX bug report submissionSurface transparency not preserved when playing trajectory

From: Enrico Martinez via ChimeraX-users <chimerax-users@…>
Subject: [chimerax-users] Surphace representation of multi-model pdb and moovie recording
Date: December 4, 2023 at 3:32:22 AM PST
To: ChimeraX Users Help <chimerax-users@…>
Reply-To: Enrico Martinez

Dear Chimera-X users !

I am working on molecular visualization of membrane system from the md
trajectory loaded in the Chimera-x using the open coordset true
command.

The issue is with the surface representation of the membrane:
transparency :OL,PA,PE,PC 80 target s
which are applied only on the current frame (not on the whole trajectory).

Also when I try to make a movie of the system the presence of the
surface does slow down everything. Which options could be useful e.g.
to decrease the quality of the surface representation ?

Many thanks in advance

Enrico

comment:2 by Tom Goddard, 23 months ago

The fact that ChimeraX loses the surface transparency when you play the trajectory is a bug. I'll look at whether that is easy to fix. But for now you can set the transparency each frame using command the perframe command. Here's the example from Elaine's email using perframe.

open 1plx coordset true
perframe "coord #1 $1 ; surf close ; surf update false ; transparency :TYR 75" frames 80

The perfame command runs the sequence of commands separated by semicolons. So it first sets which time point of the trajectory is shown. The $1 is replaced with the frame number 1, then 2, then 3, up to 80 in this example. Then the commands close the previous surface and create a new one with "update false" which means don't recompute the surface when the atoms move. And the last command sets the transparency. This sequence is run 80 times, before each frame is drawn. The two surface commands are needed because of an obscure technical issue. The molecular surface normally gets recomputed when the atoms move just before the frame is drawn, which would be after the transparency command and that would undo the transparency. So we need the "surface update false" to prevent that from happening, and since we are no longer updating the surface we need the "surface close" to remove the old non-updating surface.

comment:3 by Tom Goddard, 23 months ago

The current molecular surface code keeps an array of per-atom surface colors (_atom_patch_colors) and a mask (_atom_patch_color_mask) saying which atom patches have had their surface color changed. I'm not sure what use cases the mask is intended to allow for. It seems some parts of the surface can be continuously per-vertex colored while others are colored by atom patches. That seems rarely useful. Adding the same support for transparency with an atom_patch_transparency_mask gets pretty complicated. Already the color remembering code is perhaps 100 lines and not easy to follow. So I am reluctant to add more complexity to support rare use cases (some parts of surface transparent and other parts opaque).

comment:4 by Tom Goddard, 23 months ago

Updating surface coloring also does not update during a trajectory for continuous coloring (e.g. radial, or by map value). The molecular surface code sets the vertex coloring which disables the auto-color callback. So the surface reverts to single color.

A single color surface with transparency correctly preserves the transparency playing a trajectory.

An opaque surface colored by atom patches preserves its per-atom-patch coloring during a trajectory.

If an surface is colored by hetero-atom type then made 50% transparent playing the trajectory reverts to the opaque hetero-atom coloring but keeps the transparent carbon coloring!

Surprisingly it is possible to get part of the surface as a single color and transparent and other parts colored opaque by atom patch and have it update during the trajectory. The trick is to make the surface single color transparent, then set the atom-patch colors of just some atoms. Because the atom-patch colors are remembered just for specific atoms (due to the patch color mask), the transparent part keeps the single color with transparency. Here's an example of that.

open 1plx coordsets true
surface
color #1 lightgray surface transp 80
color :1-3 pink surface transp 0
coordset #1

comment:5 by Tom Goddard, 23 months ago

Type: defectenhancement

The surface code was not designed to try to restore per-atom transparency. While that would be nice it is sufficiently complicated and seldom used that it is a feature that might never get implemented.

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