[Chimera-users] 3D movies for projects
goddard at sonic.net
Fri Jan 27 09:46:57 PST 2017
We have been trying virtual reality headsets (HTC Vive, Oculus Rift, cellphone) with ChimeraX our next generation version of Chimera. Here's a description
With the desktop systems you can walk through the scene and move it and zoom it with hand controllers. For cellphone VR you can record stereoscopic 360 degree scenes or movies in ChimeraX for playback with a cellphone headset. I've been exploring cellphone VR the last few weeks - I found my iPhone 5 (2012) is not up to the task (can't play 4k movies)-- it probably takes a high-end modern (> 2014) phone like a Samsung Galaxy S6 or S7 do get smooth playback, don't have one to try, I get nauseating latency and jerkiness looking around a scene using my old phone. The main limitation of prerecorded scenes is you don't control the view point, whereas with desktop VR with ChimeraX doing the rendering on the fly you can walk around inside the molecule.
> On Jan 26, 2017, at 9:11 PM, Kenward Vaughan <kay_jay at earthlink.net> wrote:
> I'm developing a project for my class which feels like it's taking on Chimera (as in the creature) like proportions for the students. The thought is to have presentations of their visualization studies presented in a conference like setting at our school, open to all students.
> The question that has pounced into my thoughts is the possibility of using some settings within Chimera allowing them to record a movie (even as simple as a screen capture) which can then be played using an Oculus headset (or similar) with a phone.
> This would be a simple way to get the technology out into the street, so to speak.
> I do not yet have one of these myself so really don't know this first hand, but thought using wall-eye stereo made sense...??
> Has anyone tried this, hopefully successfully?
> ps. Is there a way to use the phone as a monitor so one can manipulate the images via an external device, or use a Bluetooth hand controller? (I expect this is not possible given the graphics constraints of phones...)
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