[Chimera-users] 3D movies for projects
Kenward Vaughan
kay_jay at earthlink.net
Sat Jan 28 14:25:51 PST 2017
On 01/27/2017 09:46 AM, Tom Goddard wrote:
> Hi Kenward,
>
> We have been trying virtual reality headsets (HTC Vive, Oculus Rift,
> cellphone) with ChimeraX our next generation version of Chimera.
> Here's a description
>
> http://www.cgl.ucsf.edu/chimera/data/vr-dec2016/vr.html
>
> With the desktop systems you can walk through the scene and move it and
> zoom it with hand controllers. For cellphone VR you can record
> stereoscopic 360 degree scenes or movies in ChimeraX for playback with a
> cellphone headset. I've been exploring cellphone VR the last few weeks
> - I found my iPhone 5 (2012) is not up to the task (can't play 4k
> movies)-- it probably takes a high-end modern (> 2014) phone like a
> Samsung Galaxy S6 or S7 do get smooth playback, don't have one to try, I
> get nauseating latency and jerkiness looking around a scene using my old
> phone. The main limitation of prerecorded scenes is you don't control
> the view point, whereas with desktop VR with ChimeraX doing the
> rendering on the fly you can walk around inside the molecule.
>
> Tom
Thanks for the input, Tom. I've been playing with ChimeraX now and find
that there are features still missing (understandably) which will limit
the presentation, such as not having zone selection with extend, hbonds,
and something equivalent to focus.
While I may be able to come up with their rough equivalents to achieve
the desired results, I'm not sure my students would be up to the task.
The idea is to make it a bit of a challenge but more importantly to be
fun seeing things come together relatively quickly.
Back to Chimera itself--can a side-by-side movie be generated which
would work in a VR setup? If so, what sorts of changes might we look
for in the settings for the camera (eye separation, screen distance,
etc.)??
This moves away from the immersion experience but still could easily
bring a student's presentation outside to the masses to view...
Kenward
On Jan 26, 2017, at 9:11 PM, Kenward Vaughan <kay_jay at earthlink.net
>> <mailto:kay_jay at earthlink.net>> wrote:
>>
>> Hello,
>>
>> I'm developing a project for my class which feels like it's taking on
>> Chimera (as in the creature) like proportions for the students. The
>> thought is to have presentations of their visualization studies
>> presented in a conference like setting at our school, open to all
>> students.
>>
>> The question that has pounced into my thoughts is the possibility of
>> using some settings within Chimera allowing them to record a movie
>> (even as simple as a screen capture) which can then be played using an
>> Oculus headset (or similar) with a phone.
>>
>> This would be a simple way to get the technology out into the street,
>> so to speak.
>>
>> I do not yet have one of these myself so really don't know this first
>> hand, but thought using wall-eye stereo made sense...??
>>
>> Has anyone tried this, hopefully successfully?
>>
>>
>> Kenward
>>
>> ps. Is there a way to use the phone as a monitor so one can
>> manipulate the images via an external device, or use a Bluetooth hand
>> controller? (I expect this is not possible given the graphics
>> constraints of phones...)
>> --
>> In a completely rational society, the best of us would aspire to be
>> _teachers_ and the rest of us would have to settle for something less,
>> because passing civilization along from one generation to the next
>> ought to be the highest honor and the highest responsibility anyone
>> could have. - Lee Iacocca
>>
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>
--
In a completely rational society, the best of us would aspire to be
_teachers_ and the rest of us would have to settle for something less,
because passing civilization along from one generation to the next
ought to be the highest honor and the highest responsibility anyone
could have. - Lee Iacocca
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