[Chimera-users] lighting in Chimera

Dan Gurnon danielgurnon at depauw.edu
Mon Nov 16 10:26:51 PST 2009

I wanted to tell you all that I love the new "glossy lighting" feature- now
its easy to see the difference between the inside and outside of a surface
when you use the per-model clipping tool. Without it, I had a hard time
getting a sense of depth when a surface was clipped. But with the
improvement glossy lighting brings, I have begun to wonder if other
improvements in coloring and lighting are in the works or are possible. For
instance, I use radial coloring with a grey palette to help my students pick
out tunnels and pockets in a surface, but a better method would ambient
occlusion on-the-fly. I've seen it in the molvis program "Qutemol", though
the program does little else. Alternatively, is it possible to change the
quality of shadows enabled in the effects window? And on a separate note, is
it possible to change the inside color of a surface (something like
"ribinsidecolor" for surfaces?)


Daniel Gurnon, Ph. D.
Assistant Professor of Chemistry
DePauw University
Greencastle, IN 46135

p: 765-658-6279
e: danielgurnon at depauw.edu
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