<div>I wanted to tell you all that I love the new "glossy lighting" feature- now its easy to see the difference between the inside and outside of a surface when you use the per-model clipping tool. Without it, I had a hard time getting a sense of depth when a surface was clipped. But with the improvement glossy lighting brings, I have begun to wonder if other improvements in coloring and lighting are in the works or are possible. For instance, I use radial coloring with a grey palette to help my students pick out tunnels and pockets in a surface, but a better method would ambient occlusion on-the-fly. I've seen it in the molvis program "Qutemol", though the program does little else. Alternatively, is it possible to change the quality of shadows enabled in the effects window? And on a separate note, is it possible to change the inside color of a surface (something like "ribinsidecolor" for surfaces?)</div>
<div>Thanks</div>
<div>Dan</div>
<div><br>-- <br>____________________________<br><br>Daniel Gurnon, Ph. D.<br>Assistant Professor of Chemistry<br>DePauw University<br>Greencastle, IN 46135<br><br>p: 765-658-6279<br>e: <a href="mailto:danielgurnon@depauw.edu">danielgurnon@depauw.edu</a><br>
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