[Chimera-users] lighting in Chimera

Greg Couch gregc at cgl.ucsf.edu
Mon Nov 16 11:21:15 PST 2009


Other graphical improvements are in "in the works", but we haven't set a 
timeframe yet.  Improving the shadow resolution is relatively easy, so 
I've added a ticket with you as the reporter, so you'll be notified when 
the daily build has that feature in it.

 	- Greg

On Mon, 16 Nov 2009, Dan Gurnon wrote:

> I wanted to tell you all that I love the new "glossy lighting" feature- now
> its easy to see the difference between the inside and outside of a surface
> when you use the per-model clipping tool. Without it, I had a hard time
> getting a sense of depth when a surface was clipped. But with the
> improvement glossy lighting brings, I have begun to wonder if other
> improvements in coloring and lighting are in the works or are possible. For
> instance, I use radial coloring with a grey palette to help my students pick
> out tunnels and pockets in a surface, but a better method would ambient
> occlusion on-the-fly. I've seen it in the molvis program "Qutemol", though
> the program does little else. Alternatively, is it possible to change the
> quality of shadows enabled in the effects window? And on a separate note, is
> it possible to change the inside color of a surface (something like
> "ribinsidecolor" for surfaces?)
> Thanks
> Dan



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