Skeleton Framework for Development Experimentation - Greg and Conrad
Goals
- Completed deployment setup
- "make install" should build entire framework on Windows, Linux and Mac
- Framework works properly on 10.8
- display and manipulate bild and STL files
Progress
March 18
- Build from source (openssl, libz, Python, numpy, Qt4, PySide, Shiboken) works on Linux
- Mac build fails for PySide, but everything else seem to work
- Windows not started yet
Alternative approach
- Try one more day to fix Mac
- If not successful, switch to prebuilt binary distributions
March 25
- "make install" will work "in 15 minutes" for Linux and Mac
- building from source
- QT takes a long time
- configuration in place to use previously compiled prerequisites during "make install" to save time
- documentation in the source tree
- Windows compilation yet to start
- TomG brought up that QT4 apparently is not as well supported as we hoped
- OpenGL graphics window tears (not sync'ed to refresh rate) was first reported in 2006 and still not resolved
- Initializing OpenGL still needs to be delayed into drawing routine rather than done in setup routine
- Scooter suggests we contact Utah group to see how they handle these QT/OpenGL issues and how they plan to proceed in the future
Last modified
13 years ago
Last modified on Mar 26, 2013, 9:08:54 AM
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