Changes between Initial Version and Version 1 of Chimera2/mtg-2013-05-23


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Timestamp:
May 24, 2013, 4:40:57 PM (13 years ago)
Author:
Conrad Huang
Comment:

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  • Chimera2/mtg-2013-05-23

    v1 v1  
     1= Chimera Developers Meeting - May 23, 2013 =
     2
     3== 1.8 release ==
     4
     5 - 1.8 release code is signed
     6 - Conrad will add code to remove .matplotlib directory when a version change is detected
     7
     8== Chimera 2.0 Progress and Notes ==
     9
     10 - Greg has updated Chimera 2 source to Python 3.3.2, Qt5, PyQt5
     11  - compiles on Mac and Linux
     12  - test framework works
     13  - still uses OpenGL 2 calls
     14 - TomG has discovered 7 bugs in Qt5 so far
     15  - we may have to commit resources to fixing Qt5 bugs since several of these were reported many years ago
     16  - perhaps we should look into support contract from Digia?
     17
     18== Chimera 2.0 TODO ==
     19
     20 - Greg
     21  - move from OpenGL 2 to OpenGL 3
     22  - get OpenGL 3.2 shaders into test framework
     23  - compile on Windows 7 (need to create vm build machine)
     24  - switch from gcc to clang on Mac
     25 - Eric
     26  - working on residue template library
     27  - compile and test on Mac
     28  - commit into git repository
     29  - add to build
     30 - TomG
     31  - bring over volume commands (but not GUI) from Chimera 1
     32  - integrate prototype with framework
     33  - commit prototype code into git repository
     34  - experiment with grouping and tiling UI
     35   - important use case of looking at many (hundreds) structures from single source, e.g., docking results and ensembles
     36 - Conrad
     37  - move web/wsgi code into repository
     38  - set up web server to access repository code
     39  - run test framework as backend