Changes between Version 89 and Version 90 of NTTData


Ignore:
Timestamp:
Feb 3, 2022, 2:13:14 PM (4 years ago)
Author:
Elaine Meng
Comment:

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  • NTTData

    v89 v90  
    515515Phil, Philip, Meghan; Elaine, Eric, TomG, Zach, Greg
    516516
    517 Meghan says she has a list for us...
     517Meghan says she has a list for us of stuff that would be useful in VR...
    518518
    519519Philip says there are some 3D pipeline workflow changes but should not affect the ChimeraX part. Daily build will be best when the pipeline starts using them.
     
    527527Meghan: is there some way to type on a virtual keyboard? TomG: SteamVR virtual keyboard enter key does not work.  Scooter found something that says this bug has been fixed. TomG: jury is still out on speech recognition.
    528528
    529 Another need is popup showing what is under the pointer. Too computationally expensive to do continuously.  Maybe add a button-click function. May like to see the chain info too, not just the residue and chain ID. Another request is a laser-beam pointer.
     529Another need is popup showing what is under the pointer. Too computationally expensive to do continuously.  Maybe add a button-click function. May like to see the chain info too, not just the residue and chain ID. Another request is a laser-beam pointer. TomG: already have label mode, another click turns it off.  Scooter: is that good enough for Phil?  Phil: if you don't have to click on the same spot to turn it off. Elaine: yes to turn off a specific label, but clicking in empty space turns them all off.
     530
     531Meghan: another request is a useful thing we saw in !MolArt, converting amongst !UniProt, PDB author residue numbers, and the other PDB residue numbers. !MolArt actually renumbers according to which scheme you like.  Greg: we only use the author numbering, not the internal PDB numbering.  Phil: both are of interest. Elaine: maybe we could have a Renumber Residue tool (with equivalent commands) that allows switching amongst the 3 or user-specified like in Chimera.