| 167 | | Phil: Enduvo meeting last week; they want direct access to our 3D assets. TomG: maybe we should try making an Enduvo lesson ourselves. |
| | 167 | Phil: Would be useful to make models and chains as separate nodes in a hierarchy. Kristin: also grouping. Some programs like ZBrush flatten the hierarchy, but most others keep it (e.g. Maya). |
| | 168 | |
| | 169 | Phil: Enduvo meeting last week; they want direct access to our 3D assets. Enduvo is like PowerPoint for VR. TomG: maybe we should try making an Enduvo lesson ourselves with models exported from ChimeraX with textures or vertex colors as needed. TomG: Can I get Enduvo? Phil: Cost is too high > $1000. Can introduce you to Enduvo developers. Also Enduvo is getting help from Unity developers, since it is a Unity app. |
| | 170 | |
| | 171 | Kristen's babylon.js viewers (she wrote the Javascript) are here: https://3d-viewer-sandbox.s3.amazonaws.com/index.html |
| | 172 | |
| | 173 | TomG will provide instructions to export a colored molecule (atoms + ribbons) in OBJ with texture colors. |
| | 174 | |
| | 175 | TomG will look into allowing models and chains to each be a distinct GLTF node. |
| | 176 | |
| | 177 | TomG will look into putting textures for electrostatic coloring and hydrophobic coloring into GLTF output. |
| | 178 | |