Changes between Version 17 and Version 18 of NTTData
- Timestamp:
- May 20, 2021, 4:52:47 PM (4 years ago)
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NTTData
v17 v18 161 161 They are interested in metadata not only just in overall header but also in individual elements within the file. 162 162 163 TomG: now we have vertex coloring, might add texture coloring. Kristin: would need to process the texture along with mesh reduction. Many of the textures we use are black-and-white.163 TomG: now we have gltf export of vertex coloring, might add texture coloring. Kristin: not sure if mesh reduction can preserve texture. Many of the textures we use are black-and-white indicating where on surface a particular effect appears. 164 164 165 Phil: if you provide OBJ with texture we can try it. TomG: I made these for Unity3D, will send something. Phil: Would be useful to make models and chains as separate nodes in a hierarchy. Kristin: also grouping. Some programs flatten the hierarchy. 165 TomG: ChimeraX can write out an OBJ with uv texture coordinates and a texture image. Phil: if you provide OBJ with texture we can try it. TomG: I made these for Unity3D, will send something. 166 166 167 Phil: Enduvo meeting last week; they want direct access to our 3D assets. TomG: maybe we should try making an Enduvo lesson ourselves. 167 Phil: Would be useful to make models and chains as separate nodes in a hierarchy. Kristin: also grouping. Some programs like ZBrush flatten the hierarchy, but most others keep it (e.g. Maya). 168 169 Phil: Enduvo meeting last week; they want direct access to our 3D assets. Enduvo is like PowerPoint for VR. TomG: maybe we should try making an Enduvo lesson ourselves with models exported from ChimeraX with textures or vertex colors as needed. TomG: Can I get Enduvo? Phil: Cost is too high > $1000. Can introduce you to Enduvo developers. Also Enduvo is getting help from Unity developers, since it is a Unity app. 170 171 Kristen's babylon.js viewers (she wrote the Javascript) are here: https://3d-viewer-sandbox.s3.amazonaws.com/index.html 172 173 TomG will provide instructions to export a colored molecule (atoms + ribbons) in OBJ with texture colors. 174 175 TomG will look into allowing models and chains to each be a distinct GLTF node. 176 177 TomG will look into putting textures for electrostatic coloring and hydrophobic coloring into GLTF output. 178