Changes between Version 17 and Version 18 of NTTData


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Timestamp:
May 20, 2021, 4:52:47 PM (4 years ago)
Author:
Tom Goddard
Comment:

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  • NTTData

    v17 v18  
    161161They are interested in metadata not only just in overall header but also in individual elements within the file.
    162162
    163 TomG: now we have vertex coloring, might add texture coloring. Kristin: would need to process the texture along with mesh reduction. Many of the textures we use are black-and-white.
     163TomG: now we have gltf export of vertex coloring, might add texture coloring. Kristin: not sure if mesh reduction can preserve texture. Many of the textures we use are black-and-white indicating where on surface a particular effect appears.
    164164
    165 Phil: if you provide OBJ with texture we can try it. TomG: I made these for Unity3D, will send something. Phil: Would be useful to make models and chains as separate nodes in a hierarchy. Kristin: also grouping. Some programs flatten the hierarchy.
     165TomG: ChimeraX can write out an OBJ with uv texture coordinates and a texture image. Phil: if you provide OBJ with texture we can try it. TomG: I made these for Unity3D, will send something.
    166166
    167 Phil: Enduvo meeting last week; they want direct access to our 3D assets. TomG: maybe we should try making an Enduvo lesson ourselves.
     167Phil: Would be useful to make models and chains as separate nodes in a hierarchy. Kristin: also grouping. Some programs like ZBrush flatten the hierarchy, but most others keep it (e.g. Maya).
     168
     169Phil: Enduvo meeting last week; they want direct access to our 3D assets. Enduvo is like PowerPoint for VR.  TomG: maybe we should try making an Enduvo lesson ourselves with models exported from ChimeraX with textures or vertex colors as needed.  TomG: Can I get Enduvo?  Phil: Cost is too high > $1000.  Can introduce you to Enduvo developers.  Also Enduvo is getting help from Unity developers, since it is a Unity app.
     170
     171Kristen's babylon.js viewers (she wrote the Javascript) are here: https://3d-viewer-sandbox.s3.amazonaws.com/index.html
     172
     173TomG will provide instructions to export a colored molecule (atoms + ribbons) in OBJ with texture colors.
     174
     175TomG will look into allowing models and chains to each be a distinct GLTF node.
     176
     177TomG will look into putting textures for electrostatic coloring and hydrophobic coloring into GLTF output.
     178