| 85 | == 4/25/24 == |
| 86 | |
| 87 | TomG, Eric, Zach, Scooter, Eric; Phil, Meghan, Andi Bueckle, Mike Bopf, Bhinnata |
| 88 | |
| 89 | Phil: our "take your child to work day" activity was starting a ChimeraX VR meeting, and there was already a meeting name that suggested others had the same idea! Went well, kids enjoyed it. Meghan: we're tired from doing demos today. Andi: I have a VR demo (Apple Vision Pro) if we have time. |
| 90 | |
| 91 | Phil: latest on working with passthrough? TomG: haven't changed it in a few weeks. Scooter tried it recently and found that a developer account is needed to change a necessary setting for passthrough. TomG: related to security. |
| 92 | |
| 93 | Scooter: I made a long list of requests to TomG and Zach, can share with NIAID folks. I would bring up a menu to the right of where I was viewing the scene. Most importantly, I wanted multiple panels to stick together so they didn't have to be moved individually. Also I kept bumping my hand on the physical screen trying to select with the cone. It would be nice to have an interface for selecting from a distance, like a laser pointer. Resizing panels was confusing. |
| 94 | |
| 95 | Phil: during one session on one machine, I would always get the checkbox below the one I was clicking on. Not very reproducible. It was the "show/hide" checkbox in the Model Panel. Meghan: maybe low battery on controller? TomG: there is a conversion between VR space location and desktop screen location, and maybe it was off by a certain vertical amount. |
| 96 | |
| 97 | TomG: we recently added a button lockout so that you can hand over controls without messing everything up. Need a new daily build. Phil: now we can easily push the new version to multiple machines. |
| 98 | |
| 99 | 3D Workflow. Mike: how many visualization output file are we going to get for alphafold structures? Phil: that ball's in my court, to decide on which representations and their filenames. Will let Eric know to work on new presets. Phil: and then the script needs to take the outputs from the presets and write out the additional files. |
| 100 | |
| 101 | Over to Andi for demo: sharing screen from Vision Pro, shows augmented reality of organs in shiny clear bubbles floating around his office. There are interaction panels, toggle switch to explode the organ with labels on all of its bits, and toggle back to put it back together. left/right on the other interaction panel chooses a different organ to focus on. |
| 102 | |
| 103 | Discussion of VR user interface improvements, like showing the command line in the headset (hard to see via passthrough). Meghan: cisco upgrade will be very expensive. |
| 104 | Scooter: wifi 7 has been released. Meghan: but will the headsets support it, and will we be allowed to use it here? Scooter: I just mean that you may want to investigate other options before paying cisco big bucks for an upgrade. TomG: in my experience, passthrough requires cable connection for good performance. I don't think it is a hardware issue (lack of wifi bandwidth), but a Meta software problem with using airlink. The developer option is to allow passthrough with questlink (the cable), doesn't mention airlink. TomG: you do sharing with larger numbers of headsets than we do; wifi 7 may help in that case. Meghan: a cable is a nuisance with rolling chairs and might get damaged. |
| 105 | |
| 106 | Meghan sent thru chat: |
| 107 | USB: |
| 108 | 192.6Mbps peak on Google Earth at defaults (200Mbps) |
| 109 | 188.2Mbps peak on ChimeraX at defaults (200Mbps) |
| 110 | 413.3Mbps peak on ChimeraX with max set to 500Mbps |
| 111 | 846.2Mbps peak on Medical Holodeck with max set to 960Mbps |
| 112 | |