45 | | Phil, Darrell, Kristen Browne, Andi Bueckle; Scooter, Zach, Selina, TomG, Eric, Elaine |
| 45 | Phil, Darrell, Kristen Browne, Andi Bueckle; Scooter, Zach, Selina Liu, TomG, Eric, Elaine |
59 | | TomG: maybe the study should use the standalone VR approach with Quest 2. Andi: is this available as a build? He will take a look at [https://www.rbvi.ucsf.edu/chimerax/data/looksee-mar2023/looksee.html Tom's demo] |
| 60 | TomG: maybe the study should use the standalone VR approach with Quest 2. Andi: is this available as a build? TomG: Yes. Take a look at ChimeraX presentations on this, e.g. [https://www.rbvi.ucsf.edu/chimerax/data/looksee-mar2023/looksee.html demo1] [https://www.rbvi.ucsf.edu/chimerax/data/paxlovid-vr-mar2023/paxlovid.html demo2] [https://www.rbvi.ucsf.edu/chimerax/data/vr-plans-may2023/vr_plans.html demo3] |
| 61 | |
| 62 | Scooter introduces Selina |
| 63 | |
| 64 | Scooter says the contract was adjusted down for the 2 months time lost |
| 65 | |
| 66 | Phil: back to VR, one of the structural biology groups here is asking for headset recommendations. Tethered HP (Windows mixed reality?) seems robust but controller buttons are quite different and not recognized by ChimeraX currently. The worst is that that one that brings up the menu is not recognized. TomG: we have Windows mixed reality setup and it was working, but I haven't used it for a few years, maybe API changed somehow and/or you have a different version. Phil: positions of the buttons don't map correctly, both A and B depress same thing on virtual representation, thumbstick and menu button not recognized at all. Only grip and trigger and A/B (melded) are recognized. |
| 67 | |
| 68 | TomG: I'll try our Windows mixed reality and get back to you. |
| 69 | |
| 70 | Phil: obvious recommendation would be RiftS except we can't get those anymore, whereas one can still get HP Reverbs. TomG: this group already has the expensive PC? Phil: yes. Andi: we have the tracking stations on tripods, which makes them easy to move around. |
| 71 | |
| 72 | TomG: We hope to get ChimeraX working with OpenXR, so it wouldn't be dependent on SteamVR. |
| 73 | |
| 74 | TomG: I found that devices couldn't "see" each other on guest wifi, only the secure one. This may be an issue for other institutions. Phil: We are still working through wifi issues in the bioviz lab, headsets need 80mHz and router is not providing that. Andi: too hard fighting with institutional IT, I just have to use cables everywhere. Phil: Meghan is doing a great job coordinating the hardware setups here. |
| 75 | |
| 76 | Discussion of airlink connections. |