Changes between Version 21 and Version 22 of NIAID2023


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Timestamp:
Aug 24, 2023, 4:41:26 PM (2 years ago)
Author:
pett
Comment:

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  • NIAID2023

    v21 v22  
    6969Dave Chen requested Phong lighting for volumetric rendering.  T.G. noted that that (and many other modes of lighting for volumetric rendering) is covered in the R01.
    7070
    71 Phil noted that applying a surface preset repeatedly increases the triangle count (“graphics triangles #1”).
     71Phil noted that applying a surface preset repeatedly increases the triangle count (“graphics triangles !#1”).
    7272
    7373Andi got funding for a hackathon for the Human Reference Atlas in the Biovisualization Lab, 10/18-19, and needs a template for the Statement of Work.  Meghan:  Scooter? LOL.  Scooter noted that the SoW is different for academics.
    7474
    75 Tom G. gave an update on OpenXR.  It works, but was harder than anticipated to get going (2 weeks).  OpenXR is very verbose.  The code needs shakedown testing and T.G. is thinking of putting it in the daily build alongside the SteamVR version.  Then he would test it internally and when it seems possibly okay then have the NIH folks test it.  Meghan was excited by the possible additional reliability provided by not having SteamVR be yet another possible point of failure.  There is no information as to whether Apple Vision Pro will work with OpenXR (T.G. rates it unlikely) but it supposedly going to work with Unity.  Kristen’s Pathogen AR app is in Unity.  Meghan noted that T.G.’s LookSee app worked well and is well documented.
     75Tom G. gave an update on OpenXR.  It works, but was harder than anticipated to get going (2 weeks).  OpenXR is very verbose.  The code needs shakedown testing and T.G. is thinking of putting it in the daily build alongside the SteamVR version.  Then he would test it internally and when it seems possibly okay then have the NIH folks test it.  Meghan was excited by the possible additional reliability provided by not having SteamVR be yet another possible point of failure.  There is no information as to whether Apple Vision Pro will work with OpenXR (T.G. rates it unlikely) but it supposedly going to work with Unity.  Kristen’s Pathogen AR app is in Unity.  Meghan noted that T.G.’s !LookSee app worked well and is well documented.
    7676
    7777Darrell and Meghan will be visiting Rocky Mountain Labs in October and wondered if T.G. was interested in also going.  T.G. seemed possibly amenable and volunteered Zach as well.
    7878
    79 Meghan and Phil noted that 5 machines in the lab had bad stuttering in VR and they all had 4070TI graphics cards, and offered to send one such card for testing.  The 4000 series cards are not supported by Quest/Meta.  We have a 4090 card, but it’s on a Linux box and it’s not clear if it can be switched to the Dell Optiplex 7000 due to power issues.  Ultimately decided that NIH would try the OpenXR version to see if that remedied the problem, and if not then ship the card.
     79Meghan and Phil noted that 5 machines in the lab had bad stuttering in VR and they all had 4070TI graphics cards, and offered to send one such card for testing.  The 4000 series cards are not supported by !Quest/Meta.  We have a 4090 card, but it’s on a Linux box and it’s not clear if it can be switched to the Dell Optiplex 7000 due to power issues.  Ultimately decided that NIH would try the OpenXR version to see if that remedied the problem, and if not then ship the card.
    8080
    8181Next meeting will be next week, but could be cancelled if no discussion topics emerge.