69 | | DICOM - Scooter: continue work, with areas including handling more diversity of datasets/datatypes; segmentation; presets (windowing, lighting, transparency handling). Darrell: we appreciate the ChimeraX rendering and being able to manipulate fairly large data without stuttering. At the same time we don't want to duplicate Slicer, or only support tools we ourselves would use... we want to benefit the larger research community. Phil: would like easier ability to set windowing/leveling in VR, especially of complex presets with multiple peaks/colors. Just making the Volume Viewer histogram a lot bigger may help. TomG: you can do it with any tool in VR by clicking both controllers' panel-showing buttons at the same time and dragging apart. Everybody: wow, didn't know that! |
| 69 | DICOM - Scooter: continue work, with areas including handling more diversity of datasets/datatypes; segmentation; presets (windowing, lighting, transparency handling). Darrell: we appreciate the ChimeraX quality of rendering and being able to manipulate fairly large data without stuttering. At the same time we don't want to duplicate Slicer, or only support tools we ourselves would use... we want to benefit the larger research community. Phil: would like easier ability to set windowing/leveling in VR, especially of complex presets with multiple peaks/colors. Just making the Volume Viewer histogram a lot bigger may help. TomG: you can do it with any tool in VR by clicking both controllers' panel-showing buttons at the same time and dragging apart. Everybody: wow, didn't know that! TomG: Enhancing windowing/leveling vr mode to show visual heads-up display of histogram and curve would make it easier to use. |
73 | | Scooter: what can we do to support/promote use of your visualization wall? Meghan: so far the networking aspect has occupied us, rather than the content of the display. Scooter: may need to handle menuing differently, for example. Maybe as you get more experience with it, please do give feedback on interface issues. Eric: and for selection, rather than Ctrl-click... Darrell: the wall is multitouch. Also it's not just extra-large but ultrawide. Phil: need to check out how it works with tiling. TomG: the multitouch might already work in some capacity. |
74 | | |
75 | | Greg: is anybody getting one of those Aces (?) monitors with autostereo? Scooter: reviews have not been that good. We could purchase a widescreen monitor to investigate some of these issues. Meghan: speaking of hardware, could you get a Quest Pro with passthrough video? We have two. Allows all to see each other in VR, not as "Picasso heads." (something I didn't catch about having to wear blinders to block out surrounding light) TomG: depth-sensing can be tricky with these cameras. |
| 73 | Scooter: what can we do to support/promote use of your BioVis Lab visualization wall? Meghan: so far the networking aspect has occupied us, rather than the content of the display. Scooter: may need to handle menuing differently, for example. Maybe as you get more experience with it, please do give feedback on interface issues. Eric: and for selection, rather than Ctrl-click... Darrell: the wall is multitouch (infrared plane). Also it's not just extra-large but ultrawide. Phil: need to check out how it works with tiling. TomG: the multitouch might already work in some capacity. Meghan: Yes, some multitouch does work with ChimeraX on wall. TomG: Might use extra wide display to show multiple independent camera views. |
| 74 | |
| 75 | Greg: is anybody getting one of those Acer laptop monitors with autostereo? Scooter: reviews have not been that good. We could purchase a widescreen monitor to investigate some of these issues. Meghan: speaking of hardware, could you get a Quest Pro with passthrough video? We have two. Allows all to see each other in VR, not as "Picasso heads." Quest Pro already lets you see room in peripheral vision if blinder attachments not used. TomG: depth-sensing can be tricky with these pass-through cameras, maybe room video is placed always behind computer generated objects. |
83 | | Phil: maybe this falls under NIH3D umbrella, have you heard anything more from Enduvo? TomG: no. Phil: I need to contact them soon, will prod them about this. TomG: was using 2.6.0 experimental version, with gltf warnings... lack of colors may relate to that, maybe they are not supporting gltf well. Phil: they "support" many formats but level of support may not be very high. I could get surfaces of different colors but other things like ribbons were white. TomG: each surface is a single color, though. So Enduvo can show single color per object. ChimeraX ribbons use vertex colors, not single colors, which is come up as white in Enduvo. Phil: Enduvo may not handle vertex colors regardless of format. |
| 83 | Phil: maybe this falls under NIH3D umbrella, have you heard anything more from Enduvo? TomG: no. Phil: I need to contact them soon, will prod them about this. TomG: was using Enduvo 2.6.0 experimental version, with gltf warnings... lack of colors may relate to that, maybe they are not supporting gltf well. Phil: they "support" many formats but level of support may not be very high. I could get surfaces of different colors but other things like ribbons were white. TomG: each surface is a single color, though. So Enduvo can show single color per object. ChimeraX ribbons use vertex colors, not single colors, which is come up as white in Enduvo. Phil: Enduvo may not handle vertex colors regardless of format. TomG: Could enhance ChimeraX GLTF output to use single colors and separate objects. |