Changes between Version 31 and Version 32 of GraphicsAPI


Ignore:
Timestamp:
Nov 25, 2014, 3:50:27 PM (11 years ago)
Author:
Tom Goddard
Comment:

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  • GraphicsAPI

    v31 v32  
    1111* OpenGLContext
    1212* Camera
    13 * CameraMode
     13* !CameraMode
    1414* Lighting
    1515* Material
     
    1919* !MotionBlur
    2020
    21 These classes handle representing the scene, rendering it, and selecting parts of it. The "scene graph" is the geometric shapes, colors and transparency including hierarchy and instancing, also including the concept of selected part, all handled by the Drawing class. A Drawing can have any number of child Drawings, to any depth, in a tree.  Some classes handle the rendering (View, OpenGLContext, Camera, CameraMode, Lighting, !CrossFade, !MotionBlur) including effects like silhouette edges, shadows, ambient occlusion, depth cuing, cross fades, and also camera modes like mono, shutter glasses stereo, or oculus rift. Also image save including supersampling, the graphics redraw loop, and interactive center of rotation are managed by View. Selecting objects using a mouse click is handled by View and Drawing.
     21These classes handle representing the scene, rendering it, and selecting parts of it. The "scene graph" is the geometric shapes, colors and transparency including hierarchy and instancing, also including the concept of selected part, all handled by the Drawing class. A Drawing can have any number of child Drawings, to any depth, in a tree.  Some classes handle the rendering (View, OpenGLContext, Camera, !CameraMode, Lighting, !CrossFade, !MotionBlur) including effects like silhouette edges, shadows, ambient occlusion, depth cuing, cross fades, and also camera modes like mono, shutter glasses stereo, or oculus rift. Also image save including supersampling, the graphics redraw loop, and interactive center of rotation are managed by View. Selecting objects using a mouse click is handled by View and Drawing.
    2222
    2323== Differences between Chimera 1 graphics APIs and Chimera 2 graphics APIs ==