Changes between Version 30 and Version 31 of GraphicsAPI


Ignore:
Timestamp:
Nov 25, 2014, 3:50:06 PM (11 years ago)
Author:
Tom Goddard
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • GraphicsAPI

    v30 v31  
    1111* OpenGLContext
    1212* Camera
     13* CameraMode
    1314* Lighting
    1415* Material
     
    1819* !MotionBlur
    1920
    20 These classes handle representing the scene, rendering it, and selecting parts of it. The "scene graph" is the geometric shapes, colors and transparency including hierarchy and instancing, also including the concept of selected part, all handled by the Drawing class. A Drawing can have any number of child Drawings, to any depth, in a tree.  Some classes handle the rendering (View, Camera, Lighting, !CrossFade, !MotionBlur) including effects like silhouette edges, shadows, ambient occlusion, depth cuing, cross fades, and also camera modes like mono, shutter glasses stereo, or oculus rift. Also image save including supersampling, the graphics redraw loop, and interactive center of rotation are managed by View. Selecting objects using a mouse click is handled by View and Drawing.
     21These classes handle representing the scene, rendering it, and selecting parts of it. The "scene graph" is the geometric shapes, colors and transparency including hierarchy and instancing, also including the concept of selected part, all handled by the Drawing class. A Drawing can have any number of child Drawings, to any depth, in a tree.  Some classes handle the rendering (View, OpenGLContext, Camera, CameraMode, Lighting, !CrossFade, !MotionBlur) including effects like silhouette edges, shadows, ambient occlusion, depth cuing, cross fades, and also camera modes like mono, shutter glasses stereo, or oculus rift. Also image save including supersampling, the graphics redraw loop, and interactive center of rotation are managed by View. Selecting objects using a mouse click is handled by View and Drawing.
    2122
    2223== Differences between Chimera 1 graphics APIs and Chimera 2 graphics APIs ==