Version 6 (modified by 11 years ago) ( diff ) | ,
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Simple molecular graphics attributes for Feb 2015 Chimera 2
These are graphical molecular attributes that should be part of the C++ molecule classes or their base classes.
Atom
none
BaseSphere (base class for Atom)
drawMode (Sphere, EndCap, Ball)
Connectible (base class for BaseSphere)
display (true/false) color
Connection (base class for Bond/PseudoBond)
display (true/false) radius color halfbond (color each half of bond to match near atom)
Residue
none
Chain
none
Molecule
none
Model
display (true/false) color
PseudoBondGroup (global bond settings like Molecule)
none
Notes
- No ribbons.
- No wire and dot mode.
- Should color objects be immutable? Chimera 1 allows redefining a color and having all graphics objects using that color automatically update. Complex code.
- How to handle different materials in addition to colors?
- Keep color hierarchy (model->atom, model->ribbon)? What about surface colors?
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