Version 3 (modified by 11 years ago) ( diff ) | ,
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Attendees
TomF, TomG, Greg, Elaine, Conrad, Eric
Agenda
- Updates on March 2 goals
- Blob interface discussion
- Do we keep using blobs for Adco?
- What is the long-term solution?
March 2 goals
- Full atomspecs [Conrad]
- Need to add blob masking, intersection and union [Eric]
- Extended cli API to accommodate better error reporting by atomspec parser. [Greg]
- Colors in cli [Greg]
- Use CSS4 color names.
- Use 'grako' (same as atomspec) for parsing ColorArg.
- Volume series tool. HTML vs wx GUI? [TomG]
- 'vseries' command is implemented and can open and display map series. GUI on the way.
- Performance with large molecule (opening, rotating).
- Memory footprint [Eric]
- Save space by using different C++ data types
- Converting 'std::string' members to custom class with fixed length array - expect 5-10% savings
- Converting 'std::unordered_map' to plain 'std::map' - 10% savings.
- Graphics performance [TomG]
- No longer display bonds in sphere mode. Saves both space and time.
- Faster computation for center of rotation and bounding box.
- Will investigate why radii blob is so slow. Possibly switch to element-based radii for now. [Eric]
- Level of detail [TomG]
- Fewer triangles for spheres for large structures.
- Reading mmcif file [postpone assignment until analysis of the other performance issues]
- Memory footprint [Eric]
- Web services. [Conrad]
- Threaded task manager implemented. nogui is now threaded.
- BLAST PDB
- Better logging. Reply log and status line. [Eric]
- Nice feature would be to show an embedded thumbnail of your current scene
- Feature advertisement (present and future). [Elaine]HTML in progress
- High priority
- Features: high performance, new lighting, new user interface, MMCIF, toolshed, new surface algorithm
- Side view. [Greg]
- Oculus Rift [TomG]
- Space Navigator, for use with Oculus. [TomG]
- Sequences in one form or another. [Eric]
- Remote databases. [Conrad]
- Command documentation. [Elaine]
- "help" command. [Greg]
- Implemented.
- Model panel. [Eric]
- GUI for existing lighting and effects functionality. [TomG]
- Picking? What resolution? [TomG]
- Tubes [TomG]
- File history (like rapid access) [Conrad]
- Scenes and sessions. Low priority?
- Molecular data only?
- Maybe just implement a command history rather than a full session
- Ribbons
- Lots of discussion needs to happen
Next Meeting
- Next meeting is on Thursday. No meeting Monday.
- Update on progress of bolded items
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