Changes between Version 2 and Version 3 of Ticket #7693, comment 10


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Timestamp:
Sep 28, 2022, 11:26:17 PM (3 years ago)
Author:
Tom Goddard

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  • Ticket #7693, comment 10

    v2 v3  
    33I tried using a fixed resolution factor 0.7 (~2400 x 1200) in the Oculus desktop app, requiring headset reset.  The app recommends against using fixed resolution.  The former automatic resolution was using factor 1.0.  It may have reduced the frequency of coarse jitter or maybe didn't reduce it at all -- it is still very common, at least 2 or 3 times per minute when moving head or molecule.  The pixel aliasing along bond cylinder edges looked worse.  It is especially bad on a black background, less bad on a gray background.
    44
    5 I went back to automatic resolution and tried frame rate 90 Hz.  Resolution factor was 1.0, 3264 x 1648.  I could not get rid of the "USB 3 connect recommended" warning.  But the rendering was smoother and less jittery than any previous tests I did.  It still jitters some but significantly less frequent (once every few minutes) and the jitters look like single frame drops instead of 10 consecutive drops of every other frame.
     5** 90 Hz framerate is far smoother **
     6
     7I went back to automatic resolution and tried frame rate 90 Hz.  Resolution factor was 1.0, 3264 x 1648.  I could not get rid of the "USB 3 connect recommended" warning.  But the rendering was smoother and less jittery than any previous tests I did.  It still jitters a little but significantly less frequent (once every few minutes) and the jitters look like single frame drops instead of 10 consecutive drops of every other frame.  I tested 90 Hz with AirLink and it was equally smooth as with the cable when I was in the same room as the wifi router.  It was somewhat jittery when in a different room 40 feet away.